196,957 Commits over 4,110 Days - 2.00cph!
Stats definition tests, doesnt affect current data
Trying to add GroupComponent
Weapon LOS checks now use client side projectile start position (after verifying that it's valid)
Added additional line segment to projectile and melee hit LOS check
Added additional info to log when rejecting projectiles for LOS violation
Added vis.lineofsight convar
Added vis.protection convar
Sewers to vents blocks, added spiral stairs to climb up the vents
Military tunnel backup
Plugged a few gaps in tunnel blocks
FOR FUCK SAKE crate texture/mat
Compile fix
Breeding Social Module boilerplate
Fixed some asset creation issues
Applied settings from save.
Less depressing grass colors.
Bed mattress doesn't look like it's wrapped in pee plastic.
Moving social types to files
- Ability pickups now rotate on all axis
Baby-stepping towards Social participants, acts and roles all working together in harmony. Still some way to go (see comments @Bill).
- Upgrade panel UI tweak
- Ability pickups now use the other loot crate to distinguish from weapons
military tunnel re-work
tunnel blocks update, added collapsed tunnel end
A wee bit of Social work.
- Added some observational comments with @Bill notation
- Fleshed out Role assignment a wee bit more, but needs a runtime class SocialRole me thinks... will add that next.
- Added ability charges upgrade and functionality
- Abilities can now be set as unlimited
merged additive torso and leg layer, added switch layer to stop switch getting stuck while moving, however switch gets stuck putting away sometimes now
Fixed text chat / mission list after mode restart
Automated Linux DS Build #412
Automated Windows Build #412
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Optimised QuadTree nearest neighbour a bit.
Ore spawn compensation, based on Alistair's figures.
Quad Tree nearest neighbour search is in.
Merging QuadTrees in because actually they aren't too bad
Initial implementation of QuadTrees (still a little slow)
fixed slight hitching on the double shotgun viewmodel animations
Added Social editor, bunch of editor tweaks
Player anim source -single bullet reloads for bolt & shotgun
turned off exit time on some movement modes
all bugs fixed until I find more bugs
Refactoring Socials to include the concept of Roles
Prerelease steam scripts (need to merge this change into preeelease branch)