196,710 Commits over 4,110 Days - 1.99cph!

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9 Years Ago
Automated Linux DS Build #370
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9 Years Ago
Automated Windows Build #370
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9 Years Ago
Automated OSX Build #370
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9 Years Ago
Automated Linux Build #370
9 Years Ago
CTextureManager::FindTexture no longer ignores textures with a blank name - stops CTextureManager::FindOrLoadTexture from leaking
9 Years Ago
car tex updated
9 Years Ago
camera and tree changes
9 Years Ago
camera and tree updates
9 Years Ago
mat color changes
9 Years Ago
car mats
9 Years Ago
lots of texture/tree/road mods
9 Years Ago
Fixed arrow trails being destroyed early, (VisualFX set to looping, stopped by Projectile when it lands, trail renderer set to autodestruct)
9 Years Ago
Only log Combat component range messages when a Unit is selected Territorial AI module "Attack Intruder" GoalPlan now uses the "Set Combat Target" Ability rather than Attack
9 Years Ago
Perimeter wall models/LODs/COLs and prefabs
9 Years Ago
Airfield carpark_a model
9 Years Ago
Industrial buildings - Watchtowers a,b,c,d models
9 Years Ago
Removing unused material
9 Years Ago
Industrial ruins - models
9 Years Ago
Fixed see players through walls with motion blur (RUST-1069)
9 Years Ago
If GetFreeState reports error, return default(T) for chance of null, rather than new T().
9 Years Ago
merge from prerlease
9 Years Ago
premerge from prerelease
9 Years Ago
merge
9 Years Ago
Added a couple of debug logs to try to catch this combat bug
9 Years Ago
GetFreeState in ActionSettings should never be able to "GetEnd" a null value, since we pre-allocate the entire array.
9 Years Ago
Compile fix
9 Years Ago
UnitAttachmentPoint joint setup editor size in UnitViewUtility UnitView spine fixed joint setup in UnitViewUtility UnitView public fields to properties
9 Years Ago
more
9 Years Ago
set some conditional aborts WTF they are. Fixed it though!
9 Years Ago
Removed AlwaysWin condition from some AI data (not needed anymore)
9 Years Ago
server build fix
9 Years Ago
more
9 Years Ago
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9 Years Ago
build settings
9 Years Ago
Some small touchups to Morale and fleeing.
9 Years Ago
This "should" be more correct handling of flee destination (it can now fail).
9 Years Ago
set up aim throwing for spears
9 Years Ago
Bundle tweaks
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9 Years Ago
Automated Linux DS Build #369
9 Years Ago
Comile fix
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9 Years Ago
Automated Windows Build #369
9 Years Ago
Hud Notice system Added notice for level up, item available with non placeholder sounds
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9 Years Ago
Automated Linux DS Build #368
bot
9 Years Ago
Automated Windows Build #368
9 Years Ago
GitSync - Spawnmenu DHorizontalReizers & less PerformLayouts firing each frame
9 Years Ago
Updated some more spawnicons
9 Years Ago
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9 Years Ago
Stopped time going negative and kept mission panel on screen until mission started
9 Years Ago
Added boost meter Updated missions to broadcast player list
9 Years Ago
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