196,730 Commits over 4,110 Days - 1.99cph!

9 Years Ago
..
9 Years Ago
Less parallelism
9 Years Ago
Fixed corpses not getting their isCarried animator param set Minor tweaks to WaitForStatSettings
9 Years Ago
Set confidence multiplier to 0 on all Abiltiies and Interactions Disabled "single unit" controller mode, for now Perception condition fix
9 Years Ago
Added perception checks to various combat AI goals, plans and abilities
9 Years Ago
UIManager player/entity interaction checks for cursor moved to SmartObject member
9 Years Ago
Misc Senses cleanup
9 Years Ago
Added Clear Combat Target behaviour to common combat AI module Added ClearCombatTargetAction
9 Years Ago
CanPerceiveTarget -> CanPerceiveEntity condition rename, enum modes and blackboard support
9 Years Ago
Added CanPerceieveTarget Condition
9 Years Ago
TaskWidget Animator assignment GUI scene save
9 Years Ago
Unit.Senses.CanPerceive overloads
9 Years Ago
Corpse animation event method cleanup/clarity renames
9 Years Ago
Merged AI back to main
9 Years Ago
ignores
9 Years Ago
cheats work in build
9 Years Ago
repaired crafting code to maintain ownership and add ownership to items based on resources provided/crafter added xp gains from cooking/eating other peoples food
9 Years Ago
missing file
9 Years Ago
Aaaalmost there
9 Years Ago
Fixed bug causing hunger spam.
9 Years Ago
PlayerCameraEditor only updates active camera module when game is running Player prefab save, follow camera mode offset tweak
9 Years Ago
IntroUI boilerplate Fixed TaskWidget.SetState NRE catch
9 Years Ago
Another missing file.
9 Years Ago
PSD
9 Years Ago
AbilitySettingsEditor fix
9 Years Ago
Added herbivore combat module, added to relevant Units data Changed common combat AI module so that "move to target" goal plans include the attack ability in their behaviour chains Removed crafting from unit radial Removed "is global" flag from base behaviour data Removed Abilities from AgentParameters, UnitSettingsEditor
9 Years Ago
Let's use LOWEST_SCORE_THRESHOLD instead of magic 1000f when converting the resolution of a floating-point number to integer for comparison with zero.
9 Years Ago
FOR FUCK SAKE wip ice block tileset
9 Years Ago
Some minor touch-ups to DSE refactor. Looking good!
9 Years Ago
People are more likely to gather desired items rather than harvest them
9 Years Ago
Modified DSE calculations for a better average score based on contribution amounts
bot
9 Years Ago
Automated Windows Build #371
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9 Years Ago
Automated Linux DS Build #371
9 Years Ago
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9 Years Ago
Lots of updates....
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9 Years Ago
Automated OSX Build #371
bot
9 Years Ago
Automated Linux Build #371
9 Years Ago
File path sanity checks now ignore the game's install directory
9 Years Ago
- component fixes
9 Years Ago
airfield work backup
9 Years Ago
- More tidy up and annotated Bouncer BT
9 Years Ago
- Bouncer now activates boost - EnemyAbilityBoost no longer controls activation/deactivation - Added ActivateBoost BD task node
9 Years Ago
- Removed debug nodes and trimmed some unneeded nodes from Bouncer BT
9 Years Ago
stopped exhaust idle getting stuck
9 Years Ago
- Bouncer BT cleanup
9 Years Ago
ActiveModleTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeTypeType
9 Years Ago
deleting unused controllers
9 Years Ago
airfield work backup
9 Years Ago
Throwable weapons balancing
9 Years Ago
Quick Craft