196,850 Commits over 4,110 Days - 2.00cph!
Automated Windows Build #281
Automated Linux Build #281
* Fixed a crash related to creating particle effects
* GitSYnc
created most of interior of beep truck working on bumper
Added plugin. Fixed a bug.
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
More manager cleanup, Entity Tick virtuals
updated testmap for debugging
building textures and edge mesh
Removed defunct EmoteManger
Layout/code consistency cleanup on all managers
Player Task boilerplate
Data assets now stored in Resources/Data
A load more clothign fixes, breast size now effects some clothing items
Applying crash fix to main, just in case it helps anything
AnimController crash workaround
Now supporting buildings with > 65k verts.
Automated Linux DS Build #280
cleaning up, changing of tags, deleting placeholder sounds
Automated Windows Build #280
Automated Linux Build #280
Automated Linux DS Build #279
Use fallback font for characters that fonts are only pretending to contain (blank, not space/tab) (windows)
Don't grow CFontAmalgam's vector to crazy sizes when registering multiple ranges that are next to each other
Automated Linux Build #279
Automated Windows Build #279
updated asset post processor and some anims
* Fixed crash issues with npc_cscanner
* Fixed Nexbot NPCs being deleted on map spawn
EAC hash tool - ignore pdb files
Refactoring building mesh
- Stone is now spawned (badly)
Fixed vegetation for when shader level < 300 on both DX9 and DX11
Removed billboard shadow casting when shader level < 300
Temp fix for missing powerlines next to roads
loot tables
ceiling light in uncommon ( book ) table
added rigidbody LOD to ceiling light
ceiling light now costs 200 metal frags instead of 4 hq metal
fix for ceiling light not destroying on ceiling missing
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)