196,850 Commits over 4,110 Days - 2.00cph!

bot
9 Years Ago
Automated Windows Build #281
bot
9 Years Ago
Automated OSX Build #281
bot
9 Years Ago
Automated Linux Build #281
9 Years Ago
-camera groupfollow
9 Years Ago
* Fixed a crash related to creating particle effects * GitSYnc
9 Years Ago
created most of interior of beep truck working on bumper
9 Years Ago
Added plugin. Fixed a bug.
9 Years Ago
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
9 Years Ago
Fixed some string paths
9 Years Ago
Missed some adds
9 Years Ago
More manager cleanup, Entity Tick virtuals
9 Years Ago
updated testmap for debugging
9 Years Ago
.
9 Years Ago
merge
9 Years Ago
9 Years Ago
building textures and edge mesh
9 Years Ago
Set all materials up.
9 Years Ago
Compile fix
9 Years Ago
- Island food gen
9 Years Ago
Removed defunct EmoteManger Layout/code consistency cleanup on all managers Player Task boilerplate Data assets now stored in Resources/Data
9 Years Ago
A load more clothign fixes, breast size now effects some clothing items
9 Years Ago
Applying crash fix to main, just in case it helps anything
9 Years Ago
AnimController crash workaround
9 Years Ago
Now supporting buildings with > 65k verts.
bot
9 Years Ago
Automated Linux DS Build #280
9 Years Ago
cleaning up, changing of tags, deleting placeholder sounds
bot
9 Years Ago
Automated Windows Build #280
bot
9 Years Ago
Automated Linux Build #280
bot
9 Years Ago
Automated Linux DS Build #279
9 Years Ago
updated window mesh
bot
9 Years Ago
Automated OSX Build #279
9 Years Ago
Use fallback font for characters that fonts are only pretending to contain (blank, not space/tab) (windows) Don't grow CFontAmalgam's vector to crazy sizes when registering multiple ranges that are next to each other
bot
9 Years Ago
Automated Linux Build #279
bot
9 Years Ago
Automated Windows Build #279
9 Years Ago
updated asset post processor and some anims
9 Years Ago
* Fixed crash issues with npc_cscanner * Fixed Nexbot NPCs being deleted on map spawn
9 Years Ago
Rebuilt plugins
9 Years Ago
Merged from main
9 Years Ago
EAC hash tool - ignore pdb files
9 Years Ago
Refactoring building mesh
9 Years Ago
- Stone is now spawned (badly)
9 Years Ago
Fixed vegetation for when shader level < 300 on both DX9 and DX11 Removed billboard shadow casting when shader level < 300
9 Years Ago
GoalTreeEditor tinkering
9 Years Ago
lantern bugfix
9 Years Ago
Temp fix for missing powerlines next to roads
9 Years Ago
EAC update
9 Years Ago
loot tables ceiling light in uncommon ( book ) table
9 Years Ago
added rigidbody LOD to ceiling light ceiling light now costs 200 metal frags instead of 4 hq metal
9 Years Ago
fix for ceiling light not destroying on ceiling missing
9 Years Ago
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)