200,696 Commits over 4,171 Days - 2.00cph!
fixed logout/start listen server not working
disabled network debugger
Pickup/drop notice optimization
removed quests and some other crap
Fixed AI driving for AI race mission
ifdef'd TonemappingColorGrading OnGUI (allocations)
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
Fixed allocations in UIHUD
squad editor now saves, loads and verifies squads
Stop using LayerMask.GetMask!
Fixed puzzle barge door placement RUST 1512
Scene2Prefab Harbor_1
each player's formation is now sent to the server (where it's verified again) to be used in the game
moved default formation creation to the Formation static class. Server now sends the default formation for any players who try and send invalid formation.
Fixed DepthOfFieldFocusPoint.Evaluate allocation
healer unit data files, rebuilt unit database
healer unit definition now points to correct attack definition
FOR FUCK SAKE cleanup removing tile prefab from scene
Fixed allocation in eyes.FrameUpdate
Fixed allocation in Network.Client.Cycle
Fixed HUD not showing in editor
Fixed allocation in SendClientTick
Fixed allocation in BuildInputState
Fixed allocation leak in Proto.CopyTo
Baseline (backup checkin)
Subtracting changeset
18195