200,696 Commits over 4,171 Days - 2.00cph!

9 Years Ago
Map stuff
bot
9 Years Ago
Automated Windows Build #526
9 Years Ago
Extra checks for already-created components
bot
9 Years Ago
Automated Linux DS Build #526
9 Years Ago
lotsa shit
9 Years Ago
merge from new database branch
9 Years Ago
server project files
9 Years Ago
FOR FUCK SAKE worker bot/mortar texture to be usable in future unit FOR FUCK SAKE explosion FX/mat FOR FUCK SAKE fix wall model gap FOR FUCK SAKE floor texture mask tweak !A FX geosphere model for explosion
9 Years Ago
server bat
9 Years Ago
Imported Apex Utility AI + minor edits
9 Years Ago
Map stuff
9 Years Ago
112 main
9 Years Ago
Navi fixes.
bot
9 Years Ago
Automated Windows Build #527
bot
9 Years Ago
Automated Linux DS Build #527
bot
9 Years Ago
Automated Windows Build #29
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Merge from main
9 Years Ago
Merge from main
bot
9 Years Ago
Automated Linux DS Build #29
9 Years Ago
added the car wreck and junkpile art to junkpiletest
9 Years Ago
Enabled prefab pooling on some effect spawns that weren't using it Fixed particle systems on impact effects sometimes not playing
9 Years Ago
Reduced overall client side player collider and rigidbody count by a third
9 Years Ago
more
9 Years Ago
Caves now spawn minecarts as well as mine crates that contain loot Adding minecart_loot models
9 Years Ago
Unity 5.4.4f1
9 Years Ago
Adding some loot minecarts and minecrates to military_tunnels
9 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
9 Years Ago
Standard override shaders no longer having duplicate code; now referencing their rust/std counterparts directly
9 Years Ago
Commented out master server connect stuff
9 Years Ago
apparently I changed something in Player and didn't commit it...
9 Years Ago
Removed rigidbodies from radiation sphere triggers (server physics perf)
9 Years Ago
Scene2Prefab
9 Years Ago
fixed BaseId hashedId not being serizalized
9 Years Ago
renamed dll because reasons
9 Years Ago
Particle system culling tweaks
9 Years Ago
editor tags around AssetId getter dirty call
7 Years Ago
An attempt at fixing remote players not animating movement on Cargo Ship (same solution as for NPCs).
9 Years Ago
editor tags around AssetId getter dirty call
9 Years Ago
hotkeys now save properly
9 Years Ago
more squad ui
9 Years Ago
more ui
9 Years Ago
fixed body prefabs
9 Years Ago
Fix for invisible rock when thrown (1508)
9 Years Ago
9 Years Ago
dependencies shit
9 Years Ago
EntityMenu optimization
9 Years Ago
more
9 Years Ago
Fixes
9 Years Ago