200,696 Commits over 4,171 Days - 2.00cph!
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled
Fixed mysterious "smoke_2" prefab warnings being logged
Log warning when component on pooled prefab was destroyed
FOR FUCK SAKE re adding camera in the scene
fixed shitty account creation
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
plugins, ui prefabs, roster tab, scene, shit
current wip infinite grid implementation nearly finished
updated ignore config
Added support for different character model appearances via CharacterVisualSet ScriptableObject
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling
Remove old FMOD crash prevention recycle delay on Sounds
Moved ragdolls into the visual set as well
Added NPC type and visual option system. Different looks for pedestrians and cops (no different behaviour yet)
Ragdolls now match different player type visuals that they had when alive
Fixed profiler leak in SoundOcclusion
Fixed profiler leain in Sound.Play
Fixed profiler leak in AmbienceEmitter.GetBaseSound
Removed some garbage from effect message receiving
Adding new junkpiles to the spawntable
Removed usage of TextVariable (gc)
Removed usage of FilledImageVariable (gc)
Paladin heal can now be used on self
removed mp/hp from database character ops
scene tweaks, removed inventory data from EntityClass
Optimized Vitals updating (allocations)