201,232 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Morphs cleanup and summaries.
9 Years Ago
flame turret visibility exploit fix flame turret no longer damages deployables flame turret flames actually slows movement now lantern/tunalight increased protection values ( used to be destroyed with one hit ) lantern/tuna/ceiling light health only displays when below 50%
9 Years Ago
Tweaks to ResourceViewUtility Some assets ids
9 Years Ago
▆ ▆█▌▄ ▇▉█▆▄▊▇▋▍
9 Years Ago
FOR FUCK SAKE fix scene ui display
9 Years Ago
compile fix no fall damage when falling into water
9 Years Ago
Merged in hiz culling with corpse fix
9 Years Ago
more UI code for unit bars
9 Years Ago
▊▋▍▌▌▍ ▇▍▊▅▍█▇ ▇▇█
9 Years Ago
Added Damian's optimized/shared occluder meshes to foundation, floor and wall Optimized occluder mesh import settings; no normals, read-only Building block highlight only meshes in same layer (e.g. construction)
9 Years Ago
Optimized remaining building core occluders Added missing occluder models
9 Years Ago
More summaries.
9 Years Ago
Removed some occluders; kept basics: walls and fat foundations
9 Years Ago
moved the "reloadSounds" variable to attackEntity class, so non-projectile weapons can play 3rd person reload sounds (eg. flamethrower)
9 Years Ago
Fixed animator not initialized warning spam in editor Moved road meshes to world layer
9 Years Ago
Fixed mismatching rock detail at lower lods
9 Years Ago
* If Steam says the a game is not installed - it is not installed. ( Mountable games list ) * Resized all backgrounds to be under or equal to 1080p
9 Years Ago
unit cooldown ui
bot
9 Years Ago
Automated Linux Build #535
bot
9 Years Ago
Automated OSX Build #535
9 Years Ago
FOR FUCK SAKE UI tweak
bot
9 Years Ago
Automated Windows Build #535
9 Years Ago
Removed sleeping Zzz
9 Years Ago
FOR FUCK SAKE UI
bot
9 Years Ago
Automated Linux DS Build #535
9 Years Ago
unit health bars are now only shown if ALT is held and they have less than max health
9 Years Ago
FOR FUCK SAKE unit prefab and glow dim on unit, color fix
9 Years Ago
Added event for health changes, changed health bar display behaviour/rules
9 Years Ago
Fixed bug where you can have > Defines.MaxUnits units per squad
9 Years Ago
FOR FUCK SAKE ui fixed continue button at the end of the game
9 Years Ago
Squad validation check
9 Years Ago
ui
9 Years Ago
Cops shout when they detect a criminal
9 Years Ago
Fixed error in client mode, and fixed double impact FX sounds when in C+S mode
9 Years Ago
Multiple fixes for hit visuals, sounds, and hit indicators.
9 Years Ago
Mostly fixes merging in, plus some Cop AI improvement.
9 Years Ago
Squad editor state cleanup, now properly inactive when exiting
9 Years Ago
▉ ▆▊▊▋▊▇▇ ▄█▉▌▇▆▄
9 Years Ago
Increased time health bars remain active after health change to 10 seconds. Disabled ui object in scene.
9 Years Ago
Game outcome screen now shows victory or defeat, grouped unit UI bars so they sit below panels
9 Years Ago
wip unit info panel setup
9 Years Ago
unit info panel shows/hides and sets basic info
9 Years Ago
Added unit long hovered event that triggers after mousing a unit for 0.5 seconds. Unit info panel now uses it.
9 Years Ago
info panel fade
9 Years Ago
fade tweak
9 Years Ago
WTP overgrowth dressing backup
9 Years Ago
Added placeholder attack view script, prefabs use it
9 Years Ago
Nuked rain distort shader + materials, updated prefab Content cleanup
9 Years Ago
Added TextMeshPro More content cleanup
9 Years Ago
Bolt rifle optimisation