201,232 Commits over 4,171 Days - 2.01cph!

9 Years Ago
tortoise SFX
9 Years Ago
WTP overgrowth dressing backup Sewage tanks creeping plants bespoke models
9 Years Ago
Building view animation WIP Enabled instancing for a bunch of materials Shader variants, includes
9 Years Ago
* Added game.GetGlobalState(name), game.GetGlobalCounter(name), game.SetGlobalState(name, state) and game.SetGlobalCounter(name, value) to access global game states set by env_global (serverside only) * Added the following enums to Lua: GLOBAL_OFF, GLOBAL_ON, GLOBAL_DEAD
bot
9 Years Ago
Automated Linux Build #536
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9 Years Ago
Automated OSX Build #536
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9 Years Ago
Automated Windows Build #536
9 Years Ago
Ground boost Messed with gravity
9 Years Ago
Fixed duplicate building views being created + more animation stuff in BuildingView
9 Years Ago
anim speed tweak
9 Years Ago
terror bird SFX
9 Years Ago
Borked piles.
9 Years Ago
split out howies concept scene buildings and adding to height test scene
bot
9 Years Ago
Automated Linux DS Build #536
9 Years Ago
Various resource interactions tweaks (exclusivity, positions, distances etc)
9 Years Ago
Pile stuff.
9 Years Ago
reworked some stuff ready for combat playback system
9 Years Ago
Longsword optimisation
9 Years Ago
CorpseParameters implements IInteractionProvider
9 Years Ago
Fixed some interaction actions being the wrong order
9 Years Ago
Fixed NRE with debug spawn panel
9 Years Ago
more prep
9 Years Ago
Fixed player controller not filtering Abilities properly
9 Years Ago
more
9 Years Ago
DataBrowser listing tweaks DispenserParameters validates dispensable names
9 Years Ago
Improved quality of lowest lod terrain rendering at ~25% cost
9 Years Ago
more combat wip
9 Years Ago
Default interactions for a few items, removed destroy on unsubscribe from SmartObject since it was no longer used Editor tweaks
9 Years Ago
Only show interaction position data warning when there are positional interactions defined in the Entity/SmartObject data
9 Years Ago
WTP overgrowth dressing backup
9 Years Ago
Waterpipe shotgun optimisation
9 Years Ago
terrorbird sfx
9 Years Ago
goat
9 Years Ago
Desires and Emotes summaries.
9 Years Ago
Bear Cave, not fully working + reimport of stats
9 Years Ago
ui
9 Years Ago
Individual grass blade clumps models for terrain grass
9 Years Ago
Cherry picking grass meshes
9 Years Ago
Cherry picking overgrowth material / textures
9 Years Ago
Disabled terrain base pyramid map baking
9 Years Ago
Updating to latest overgrowth material
9 Years Ago
* Don't load new background images when in-game
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9 Years Ago
Automated Windows Build #537
9 Years Ago
Reduced hiz culling default update freq to match playercull (for now) Restored more aggressive player model applyVis (w/ fix for parts) Fixed hiz culling heap alloc Fixed hiz redundant call
bot
9 Years Ago
Automated Linux DS Build #537
9 Years Ago
flame turret network usage reduction flameturret fireballs slow movement by 20% more large furnace has turn on/off buttons on loot panel large furnace can only be accessed from its alcoves fixed chocolate bar missing eat sound
9 Years Ago
Fixed terrain shader compilation when parallax keyword is enabled
9 Years Ago
Big rock
9 Years Ago
Cop AI work and refactoring. Cops keep their guns out and remember criminals for 30s, then go totally back to normal. Also commented out some OnDrawGizmos stuff so I can see my own ones.
9 Years Ago