201,593 Commits over 4,171 Days - 2.01cph!
Slimmed down GoogleAnalytics to single file, portable
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Replaced old roadside powerboxes on procgen - removed old
Fix for skinning errors on female torso
Gathering AI plan is enabled for DM again, not sure why it was disabled but we're going to find out ;x
Fixed Before/UI Mask, now with more UI-ness
Updated ASE to v0.4.1
Gathering action chain order fixes
deleting old wm to avoid conflicts
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
* util.Decal now has a 4th argument - ignore entity
* Small gitsync - fixed string.GetFileFromFilename & Paint tool small change
Automated Linux Build #541
Increased steam auth timeout
Vending machine tweaks
Phrases
Groundwork for attacks being able to require same height or not
Fixed skin rendering on some icons
Automated Windows Build #541
Toptier door hatches cull further away (100m)
Automated Linux DS Build #541
resized targ computer albedo
AssetMenu and AssetListDrawer both allow for creation of new assets of the given type via a popup editor window
Removed NestedEditor attribute and drawer, AssetMenu replaces usage
HQ Metal/Ore/Metal Fragments
generic cans large and small
Wind generator isn't craftable
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Item ID is shown as ReadOnly instead of HideInInspector