201,998 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Fixed consumed items not firing unit.Items events
8 Years Ago
Improved InteractionPosition blocked detection
8 Years Ago
Use allocating OverlapBox since the non alloc version isnt working...
8 Years Ago
Moved NPC interaction out of the helditem itself, and combined it with the existing interaction system for objects etc
8 Years Ago
Different drug icons for interaction
8 Years Ago
Interaction changes to allow for the fact that held items can change interaction state now.
8 Years Ago
UI change
8 Years Ago
Got everything working in Client/Server separate mode. Server is authority on selling items to NPCs.
8 Years Ago
Minor edits
8 Years Ago
Continue button is hidden until XP bar has filled
8 Years Ago
The new pools are now ready, but need some more testing on branch before they are ready to be merged back to main.
8 Years Ago
Console fixes
8 Years Ago
Documented ILuaBase for intellisense
bot
8 Years Ago
Automated Linux Build #632
bot
8 Years Ago
Automated Linux DS Build #632
bot
8 Years Ago
Automated Windows Build #632
bot
8 Years Ago
Automated OSX Build #632
8 Years Ago
Commented out quad tree profiling hooks because it seems laggy as shit
8 Years Ago
fixed up hex block 27 to new scale
8 Years Ago
bot
8 Years Ago
Automated Linux Build #633
8 Years Ago
Replaced all usage of FixedArray where we do NOT pre-allocate and use it as a pool, with List
bot
8 Years Ago
Automated Linux DS Build #633
bot
8 Years Ago
Automated Windows Build #633
bot
8 Years Ago
Automated OSX Build #633
8 Years Ago
PerceivedUnitData.IsPerceived no longer does cooldown calc in it's getter, instead we update the value in Senses.TestUnitPerception
8 Years Ago
wip
8 Years Ago
Spawnlist UI
8 Years Ago
Replaced use of old pool with new pool and added profiler hooks.
8 Years Ago
Effects removal bookkeeping only happens in TickOnMinute
8 Years Ago
YAMFM
8 Years Ago
Merged from Pool V3 branch, replacing pooling in Unit Manager and AI Manager for now.
8 Years Ago
Bunker rooms - polishing - removing/moving floating objects
8 Years Ago
map editor prep work
8 Years Ago
more
8 Years Ago
fixed up hex blocks, lodded all pavement sections
8 Years Ago
8 Years Ago
Airfield underground loot spawns / doors / door barricades setup
bot
8 Years Ago
Automated Linux Build #634
bot
8 Years Ago
Automated Linux DS Build #634
bot
8 Years Ago
Automated Windows Build #634
bot
8 Years Ago
Automated OSX Build #634
8 Years Ago
Added surfing
8 Years Ago
don't create find desires for food, this stops people gathering mushrooms and not eating them.
8 Years Ago
Split into 3 scenes
8 Years Ago
map editor basic terrain functionality
8 Years Ago
Waterpipe shotgun world model re-creation
8 Years Ago
hooked up all bed spawning stuff. Needs testing.
8 Years Ago
merge with bed spawn
8 Years Ago
Mouse look restrict