202,638 Commits over 4,171 Days - 2.02cph!

8 Years Ago
DataAsset logging methods, debug string prefix cleanup Actions.SetCombatTarget uses Blackboard.Get, logs failure Replaced all external blackboard[] usage with .Get method
8 Years Ago
changed the order of GetNeighbourTiles() to hopefully be N,E,S,W
8 Years Ago
Fixed Blackboard.Copy not working. Removed stupid keystates thing Fixed PlayerController move commands being sent twice
8 Years Ago
Fixed blackboard again
8 Years Ago
No comment
8 Years Ago
decals on tile walls
8 Years Ago
▊ █▌▌▅▉▄ █▊▌▇▊▉
8 Years Ago
More blackboard copy fuckery
8 Years Ago
Removal of excess best combat ability selectors
8 Years Ago
rocket paneling, thermal cloth, metal_panels_b generic textures
8 Years Ago
Fixed combat
8 Years Ago
Client destroys all prefabs and non globals
8 Years Ago
Lighting strike tweaks
8 Years Ago
Added GPS for new map
8 Years Ago
Fixed game state trigger not working
8 Years Ago
Floor/wall decals now get random scale and rotation
8 Years Ago
Rocket factory progress
8 Years Ago
decal motion vectors
8 Years Ago
explosion debris can now be colour coded
8 Years Ago
▆ ▅▆▍▄▌ ▄▇█▆▅ ▉▆ ▅▆█▆▄█ ▅█▊▍▌▆
8 Years Ago
Version++
8 Years Ago
Replication problems.
8 Years Ago
- Biome colors, mat lib, TOD tweaks - Exposed scaling options for Resource views in editor
8 Years Ago
Island02 AI camp improvements
8 Years Ago
Manifest
8 Years Ago
added crowd streak to Player protobufs and send them with match info
8 Years Ago
Biome editor can sync material library tint with splat channel
8 Years Ago
Fixed clay tint (material uses neutral grey texture)
8 Years Ago
bugfix for semi auto weapons not firing as fast as they should fishtrap requires cloth instead of rope again SAR fire rate reduced to 0.175 to compensate SAP fire rate reduced to 0.15 to compensate Revolver fire rate reduced to 0.175 to compensate
8 Years Ago
Updated encoding utilities
8 Years Ago
Added new core brdf shaders
8 Years Ago
Shrubbery atlas, grass resource material + tint matching
8 Years Ago
Added smoothness texture post processor for baked toksvig specular anti-aliasing Added freeimage native plugin (editor only)
8 Years Ago
Added core skin shader gui
8 Years Ago
Disabled motion blur
8 Years Ago
Added deferred extension scripts w/ support for post-based subsurface scattering and extended gbuffer Added subsurface profile asset editor and runtime handlers
8 Years Ago
spear attack rate very slightly increased duration between click and attack significantly reduced for spear spear attack range increased
8 Years Ago
crossbow reload time reduced by 0.8s fixed crossbow scope misalignment
8 Years Ago
Backup
8 Years Ago
progress
8 Years Ago
8 Years Ago
Removed unnecessary comment
8 Years Ago
backup
8 Years Ago
lod & topo fixes
8 Years Ago
HV arrows show up as having a metal tip (temp) lowered costs of metal hanging signs by 90% lowered wooden sign costs flamethrower can now damage AI
8 Years Ago
2017 beta
8 Years Ago
Proj settings
8 Years Ago
Remove eye network stuff, it can all be sent in character state
8 Years Ago
Make sure we send character data when subscribers and groups change
8 Years Ago
Merging in character active/inactive branch