202,638 Commits over 4,171 Days - 2.02cph!
DataAsset logging methods, debug string prefix cleanup
Actions.SetCombatTarget uses Blackboard.Get, logs failure
Replaced all external blackboard[] usage with .Get method
changed the order of GetNeighbourTiles() to hopefully be N,E,S,W
Fixed Blackboard.Copy not working. Removed stupid keystates thing
Fixed PlayerController move commands being sent twice
More blackboard copy fuckery
Removal of excess best combat ability selectors
rocket paneling, thermal cloth, metal_panels_b generic textures
Client destroys all prefabs and non globals
Fixed game state trigger not working
Floor/wall decals now get random scale and rotation
explosion debris can now be colour coded
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- Biome colors, mat lib, TOD tweaks
- Exposed scaling options for Resource views in editor
Island02 AI camp improvements
added crowd streak to Player protobufs and send them with match info
Biome editor can sync material library tint with splat channel
Fixed clay tint (material uses neutral grey texture)
bugfix for semi auto weapons not firing as fast as they should
fishtrap requires cloth instead of rope again
SAR fire rate reduced to 0.175 to compensate
SAP fire rate reduced to 0.15 to compensate
Revolver fire rate reduced to 0.175 to compensate
Updated encoding utilities
Added new core brdf shaders
Shrubbery atlas, grass resource material + tint matching
Added smoothness texture post processor for baked toksvig specular anti-aliasing
Added freeimage native plugin (editor only)
Added core skin shader gui
Added deferred extension scripts w/ support for post-based subsurface scattering and extended gbuffer
Added subsurface profile asset editor and runtime handlers
spear attack rate very slightly increased
duration between click and attack significantly reduced for spear
spear attack range increased
crossbow reload time reduced by 0.8s
fixed crossbow scope misalignment
Removed unnecessary comment
HV arrows show up as having a metal tip (temp)
lowered costs of metal hanging signs by 90%
lowered wooden sign costs
flamethrower can now damage AI
Remove eye network stuff, it can all be sent in character state
Make sure we send character data when subscribers and groups change
Merging in character active/inactive branch