199,256 Commits over 4,140 Days - 2.01cph!
AI module node graph priority slider
Module priorities data, more editor exposure
Fixed AgentBehaviourSlot.FindBestModule clearing buffers twice
Attempting to fix how decisionMaker manages AgentBehaviourSlot.CurrentGoal assignment
Visuals are back for bots and proxy players
Fixed bot players shooting themselves. There's still something wrong with their aim - and Zombie's aim too.
made the chainsaw use a scrolling texture instead of animating mesh when attacking
updated eyebrow prefabs for male and female and rebuilt morphs, thinned out facial hair cap style 1 and hairstyle 1 haircap mask alphas,
NPC vision fix, using the networkentity trace variant. NPC bad aiming was caused by them not being able to see through themselves on listen servers where they had client and server variants.
This is currently broken somewhat as level geometry is being discarded too! Need to do something like change the "discard everything except same scene" to a "discard everything in the client scene (or server scene for casts from the client)."
ZGameMode now mostly working. The plane doesn't move.
Exposed a field to assign an NPC a chance to add a status effect on impact
Spider attacks now apply poison status effect
Halved hdr-mode bandwidth; convolution ~33% faster
Added render probe time slicing and refresh mode
Added shader code support for texture mip bias (std)
Added render probe scripting call api
Added a RemoveOnDamage field to StatusEffectDefinition
Added a new FastHeal status effect that heals over time and gets removed if the player takes damage
Added a console command to add effects to the local player eg. statuseffects.add poison
Removed the status effect slot on the shield, not necessary with a console command
Poison no longer slows
Added a new Slowed effect to show how to slow down the player
Working on PUBG spawning vehicle but currently has issue where I can't use [Facepunch.BNet.OnNetworkClientStarted(0)] on the vehicle base class because it has a generic parameter ("InvalidOperationException: Late bound operations cannot be performed on types or methods for which ContainsGenericParameters is true."). Committing work so far before I work on a fix.
Zombies don't moan on startup.
DecisionMakerDefinition can be flagged as high priority
AgentBehaviourSlot.SimTickDecisionMakers evaluates high prority DMs first
Added high priority DM asset, assigned Common-Interactions module to use it
league sponsor actions wip
Improved entity physics state persistence, remove some un-used events
Fixed craftingWidget not clearing dicts properly
career modal panels can now take an action function to call when the panel gets closed (by being popped off the stack).
opportunity generaction action now waits for panel close callback to complete the action.
fullscreen fx for statuses
And don't play it on startup.
added (blank) panel prefab for league sponsor selection.
league sponsorship selection action now displays the panel and completes on close.
Fixed inspector label width not adjusting with dataBrowser size
Shipping container material fixes
Rubble pile material fixes
vertex lighting on eyebrows, re-exported, set eyebrow material colours to be more natural, tweaked ginger short material
Misc cleanup, profiler hooks
ButtonSound only plays on left click
Stockpile material animation mapping supports item type defs
Tanning rack stockpile setup