199,217 Commits over 4,140 Days - 2.01cph!
Reset some convar values changed during testing in editor.
AI data viewer exposes enabled & debug toggles, buttons to toggle all modules debug values
Was reading bytes before ID in networkinput, caused a fuckup.
Unset debug on some modules
temp fixed armpit hair, set up dyesets for all characters apart from capmask colour, temp removed hairstyle 3 until its reworked, removed old haircap mats and old \hair_dye\ folders as now referencing original mats
Implicit conversion of StatTypDefinition, cache enum values on warmup
Roles widget hides itself until there are any roles unlocked
Fixed roles widget not always being activated when it should
Fixed a stack overflow in DListView
Island 01 and 02 cleanup, 02 bounds & rebake
Fixed the error spam while unarmed.
Gathering items for combat is now its own module
code lock version of chinook crate, fbx, prefab. Original textures now include code lock too.
Junkpile navmesh fixes.
Improved scientist switch to tools behaviour.
Improved scientist navigation behaviour at junkpiles.
Fixed core/foliage tinting to match rust/foliage
Don't cull tree billboards if tree quality is above 50
Switch to tree billboards sooner if tree quality is below 100
Refresh foliage grid when adjusting grass quality
Ceil tree and mesh quality convars at 200 (same as UI)
CareerSponsorship, CareerObjective, SponsorshipReward wip stuff
cherry picking overgrowth shader/material tweaks
Various post/weather/fx tweaks
more sponsorship stuff, prefab
Instant build cheat now works on building upgrades too
Misc smartobject debug cleanup
temperate birch tweaks
halved textures size
Construct current building lower priority than gathering to avoid people dropping excess building materials around the building site
moved construction back to high priority but added condition of not carrying an item for the building
chainsaw NRE fixes
chainsaw uses materialpropertyblock, animations work in third + first
update unit detail card to be drag from larger area/fixed the random shuffling when cards were drag more than once at a time
Tweaked LOD distances on small trees
fixed detail card info not updating
added / tweaked 3rd person chainsaw animations
sponsor/objective UI prefabs, scripts, wip.
disabled career scene object
update career unit detail panel
Fixed radial options not being updated when selecting a different unit
NPC stats from the spreadsheet.
LOD tweaks.
Baked yet another navmesh.
fixed armpit hair, material tweaks, fixed lod distances
fixed uv1 issue on clothing items that have exposed skin. fixed skinning issue on wrists on collared shirt and mesh clipping on baseball cap
set team color for the team view/detail unit