199,287 Commits over 4,140 Days - 2.01cph!
Fixed relationships not loading properly
Knowledge overlay widget no longer requires a selected unit, also filters entities by BaseEntitySettings.ShowInKnowledgeOverlay
Building status indicator UI basics
Cleaned up CameraOcclusion and removed the debug line drawing
Building placement/completion FX bits
spas12 prefabs and sounds
Stamina bar turns red when low.
tweaked chainsaw positioning when attacking
Improved car entry interaction
Wall placement validity checks
Building placement full reset between session (fixed errors when starting a new game while placing a wall)
added prelim new facial and eyebrow strands to hair strands maps and updated materials, re-mapped existing styles to compensate for new maps
Fixed vehicle instability in listen server mode
Fucked a load of shit off
Added single-pass cube shadow mask for main dir light
Compile fix, wall placement fixes
Added lots of new shit from tests.
More wall placement fixes
Fixing unfinished/broken stuff in NetworkEntity. Got one more thing to fix in ItemTradingEntity
Interface work, mostly preventing ambiguous calls from combined interfaces
Fix for NRE that could happen as player was disconnecting
Mapped Health, Mana and Stamina fields on StatusEffects to appropriate stats (Pool and Per Second modes work)
Hooked up crit chance modifier on effects
Theoretically hooked up the protection values (Physical, Heat, Cold, Poison, Magic, Decay - same as items)
Status Effect protection buffs happens after shield damage has been calculated but before damage is dealt to the player
Added some damping to the shield animator params on the PlayerModel
Messing with level loading + fixing NPC manager singleton woes
Fixed some exceptions for StatusEffects with no stats assets
Added a basic stun field to StatusEffect, just locks off all input (except UI) right now (needs some effects, it looks like the game locks up)
Instead of just putting all of the examples onto Poison, made a few other examples to showcase actual functionality:
-ProtectionBuff raises all damage protection values to max
-Stun
-Weakness temporarily lowers the max HP and Stamina by 50
wip CareerActionList, moving career event executing/handling to a proper setup
CareerAction oncomplete stuff
move pre and post match actions to new action list stuff
Updated Scientist spawn timers in MT.
BaseProjectile server use improvements.
Reduce chance of raycasts going through the ground by offsetting foot ray origin.
Crafting orders widget shows count on item listing
Cleaned up entity physics toggling stuff, hopefully fixes units loaded with bad rigidbody params
Fixed dead units playing sound
minor Hapis fixes and tweaks (Bigger update next month)
Optimized behaviour state ticking in NPCs and animals.
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks
Facepunch.Steamworks rollback to release branch
Fixed 6th belt bar having inconsistent font size