reporust_rebootcancel

139,386 Commits over 4,505 Days - 1.29cph!

4 Years Ago
remove now unnecessary unparent code
4 Years Ago
NRE fix. Parenting change.
4 Years Ago
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
4 Years Ago
small refactor
4 Years Ago
Restore crosshair weapon rack info after merge
4 Years Ago
merge from main
4 Years Ago
Merge from industrial
4 Years Ago
Fixed some passthrough issues with conveyors Protocol++
4 Years Ago
Merge from industrial
4 Years Ago
Log cleanup
4 Years Ago
Fixed some pipe prevent building volumes lingering after a connection has been removed
4 Years Ago
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
4 Years Ago
Pool the industrial pipe prevent building volume
4 Years Ago
Added two new slots to the locker, each slot corresponds to a different partition in the locker
4 Years Ago
Merge Main -> PhysicsLayerRevamp
4 Years Ago
Merge from industrial
4 Years Ago
Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
4 Years Ago
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
4 Years Ago
Fixed conveyor not properly processing items that don't stack
4 Years Ago
Merge vehicle_clip_vehicle -> Main
4 Years Ago
Don't allow industrial pipes to pass through walls Pipes are still allowed to pass through closed doors
4 Years Ago
Mere MIDI_fix -> Main
4 Years Ago
Fixed autoturret colliders being on Default layer instead of Deployed
4 Years Ago
Fixed missing ceiling in water treatment plant pigeon nest collider
4 Years Ago
Manifest update
4 Years Ago
Stab hits
4 Years Ago
Merge from main
4 Years Ago
Fixed broken material order on room pieces
4 Years Ago
Nuclear silo dressing progress
4 Years Ago
New pipe and electric cable pieces
4 Years Ago
Added missing shadow proxies to a few meshes
4 Years Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
4 Years Ago
merge from rust_metrics
4 Years Ago
Merge from main
4 Years Ago
Applied changes from code review
4 Years Ago
Add flush_anlytics command & codegen
4 Years Ago
- remove logging monuments - flatten server info object into fields - set encryption to -1 when null - trim whitespace from cpu name - refactor (and maybe fix) std_dev of frametime - store average frametime in seconds rather than ms
4 Years Ago
quick temporary hacky test of applying pivot
4 Years Ago
Merge from water5
4 Years Ago
Merge from boat_b
4 Years Ago
Set up correction forces on Rhib and Rowboat. Clean up.
4 Years Ago
merge from rust_metrics
4 Years Ago
Reapply removed #if CLIENT
4 Years Ago
Applied #if to disable all of gameplay analytics code to be safe
4 Years Ago
- cleanup - manifest can disable server analytics & set it disabled on server by default
4 Years Ago
Region out gameplay analytics
4 Years Ago
More progress, fixes, auto create render center offset in setup tool.
4 Years Ago
4 Years Ago
Merge from industrial
4 Years Ago
Protocol++