122,286 Commits over 4,048 Days - 1.26cph!
Oil rig 2 backup.
Fixed borked prefab
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Backup
b9 project version
increases ridable animal max frame budget from 0.334ms to 1ms
fixed medium battery max storage
Extended foliage shader distance fade control to normal and smoothness
merge from fireball_fixes (compile fix)
commented out DDraw stuff
merge into main (actually fixed fireballs)
[D11] Ensure correct client defaults are checked in
[D11] Set up LOD groups on assets in Content\Props
[D11] Network protocol bump
[D11] Prevent ammo type check if reload isn't actually held down
Team UI invite panel and chat notification message now show streamer mode name when receiving a team invite in streamer mode.
[D11][UI] Removed unused UI assets
Added cutoff value to spawn populations
merge from LOD_Optimizations_Excavator_Fix
Re-applied LOD changes to Yaw prefab
Reverted Excavator_Yaw.prefab to
40563
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[D11] Fix for attempting to connect to a stopped server and getting stuck on the loading screen
Healing no longer shows screen damage indicator
Admin heal console commands work in god mode
Admin debugcamera_save and debugcamera_load persist through restarts
Added debugcamera_clear to clear saved camera states
Added support to use texture arrays for tiled texture support. Also created a much simpler batcher.
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[D11] Merge from 2019.1 branch
[D11][UI] Localization placeholder eula's
[D11][UI] Added Eula and privacy popups to initial startup. Moved rustworks login to after accepted eula
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[D11] + truck_trailer_b Z-Fighting fix
[D11] Correct parental lock level for PS4 BETA
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[D11] More options locked
[D11] [LOC] Fixed overridden translation file.