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134,211 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Waterfall area & fx facelift placeholder
5 Years Ago
Plugged alt curve pieces, alt straight pieces and left / right transitional pieces into the train tunnel generation
5 Years Ago
compact car - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total - fixed paint mask tinting underbody paint compact car - removing test mesh
5 Years Ago
Train tunnel pipe transition walls
5 Years Ago
merge from main
5 Years Ago
Add redirectVendingBehaviour field on item definition to control how redirect items are treated by vending machines Defaults to NoListing (current behaviour) Has ListAsUniqueItem option that allows redirect items to appear in the sell order UI even though they are marked as hidden Enabled this behaviour on the spacesuit
5 Years Ago
More spline data saving work
5 Years Ago
Make WorldSplineSharedData actually update the prefabs properly when regenerating
5 Years Ago
More train track spline work
5 Years Ago
Merge Main -> Workcart
5 Years Ago
Add method to regenerate all spline shared data for the project at once
5 Years Ago
Beachline height
5 Years Ago
skin approval
5 Years Ago
separated scientist + heavy scientist designs
5 Years Ago
Can now set the default state container in the ai editor. Dismounted state now triggers the StateError event if no valid waypoint data is found. Oilrig tweaks.
5 Years Ago
Optimized StaticGroup Transformation
5 Years Ago
Merge from crafting_pebkac
5 Years Ago
Merge from main
5 Years Ago
Double corner b variant
5 Years Ago
Prefab and scene updates to support train tunnel variants and train tunnel transitional pieces (using placeholder meshes)
5 Years Ago
Added left / right variant support to GenerateDungeon Added transitional piece support to GenerateDungeon (to spawn a transitional prefab when it's impossible to match the exact variant)
5 Years Ago
Sort skins by recently used in the skin picker in the craft menu and the repair bench, persists across sessions
5 Years Ago
Reverting spline asset path code for now as GetAssetPath didn't work on prefab variants and GetPrefabAssetPathOfNearestInstanceRoot caused the Unity editor to crash on certain prefabs
5 Years Ago
Fix several bugs with spline data generation
5 Years Ago
Line endings
5 Years Ago
Compilation fix for editor vs build
5 Years Ago
Splat backup
5 Years Ago
Fix spline data assignment. Previously if two prefabs shared the same data but one changed, it would incorrectly update the data for both. Now checking the prefab path
5 Years Ago
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5 Years Ago
hook up sofa deploy/destroy sounds
5 Years Ago
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5 Years Ago
Added train tunnel network to procedural maps (both the above ground entrance prefabs and their placement is temporary)
5 Years Ago
Added CheckEnvironmentVolumesInsideTerrain to ensure environment volumes don't poke out of terrain Ensure GenerateDungeon always places its result underground
5 Years Ago
Added underground volume / terrain trigger / water trigger to tunnel pieces
5 Years Ago
updated generic sitting pose
5 Years Ago
Phrases
5 Years Ago
Updated Sofa repair and pickup item
5 Years Ago
base mounted state to handle disabling navigation.
5 Years Ago
merge from main
5 Years Ago
Backup
5 Years Ago
SE Splats
5 Years Ago
merge from main
5 Years Ago
autoturrets now auto reload after adding weapon/ammo
5 Years Ago
Added mirrored variants of the transition pieces
5 Years Ago
mounted event ui + fixes
5 Years Ago
Hide the button to break items down if any of the selected items is worth $1 USD or more on the market
5 Years Ago
Splat backup
5 Years Ago
IsMounted event prefab, manifest update
5 Years Ago
Loot barrels - fixed display texture resolution problem Took the opportunity to refresh textures a tad Fixed import options calculating normals instead of importing them, caused seams
5 Years Ago
Adding gibs for old_sofa