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130,007 Commits over 4,140 Days - 1.31cph!

6 Years Ago
[D11] Z fighting fix again
6 Years Ago
Added sprinkler model and materials
6 Years Ago
[D11] Replaced ItemFootstepSound with extend class ItemModWearableFootwear
6 Years Ago
Increased potato grow time, but lowered optimal condition values. Some initial potato consumable stats: lowered hyrdration benefit, restores health more slowly.
6 Years Ago
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6 Years Ago
Removed hardiness bonus from plant properties as it's no longer needed. Fixed a bug with value remapping breaking some optimal condition calcs.
6 Years Ago
redo of rock_wall_gravel mesh (used for cave ladders)
6 Years Ago
[D11] + Increase in bandit_town SLOD distance
6 Years Ago
[D11] + Fix to bandit_camp rotation issues
6 Years Ago
Missing file
6 Years Ago
[D11] Fix for incorrect stairs at the launch site
6 Years Ago
More
6 Years Ago
Some extra profiling markers - OccusionCulling, WaterRuntime, TMP_UpdateManager, D11DynamicInstancingGPU
6 Years Ago
Changed far way tree system to use batch render groups (and a major cleanup while I'm at it)
6 Years Ago
Subtracting 2019.3
6 Years Ago
Added optimal quality values to plant properties, so they can be set per growable type, eg potatoes could grow more easily in worse conditions. (all set to 1 at the moment though) Fixed some client #ifdef errors.
6 Years Ago
[D11] Optimised Fire rocket particles.
6 Years Ago
Various
6 Years Ago
[D11] Rock biome color fix.
6 Years Ago
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6 Years Ago
Upgrade MeshColliderCookingOptions to the new default value that includes UseFastMidphase when preprocessing prefabs (hopefully temporary)
6 Years Ago
Hooked everything back up to start testing.
6 Years Ago
[D11] Fix for Hackable crate having no text and countdown timer
6 Years Ago
Dung
6 Years Ago
[D11] Optimised survey charge prefab.
6 Years Ago
Jobified instance copy. Changed the scope of FoliageGroup. No longer using FoliageKey, instead using FoliagePlacement as a key.
6 Years Ago
Backup
6 Years Ago
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6 Years Ago
[D11] Optimised survey charge particle effect.
6 Years Ago
[D11] Distance check added to SceneLOD update
6 Years Ago
Fixed map cache texture resolution backwards compatibility on 2019.3 (only affected maps over 4k)
6 Years Ago
[D11] Changes to Grass to match new terrain better.
6 Years Ago
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6 Years Ago
re-enable materialsetup
6 Years Ago
[D11] Null check in AnimalAnimation
6 Years Ago
[D11] Optimised fire & smoke particle materials.
6 Years Ago
[D11][#3037] Removed delay between attempting to join a server and the connecting popup
6 Years Ago
Updated cave_roots_ivy assets to HDRP
6 Years Ago
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6 Years Ago
Changed item description "Potato Seed" to "Seed Potato" cus that's what they're actually called.
6 Years Ago
switched hemp and pumpkin over to GrowableEntity
6 Years Ago
Yield calculation changes
6 Years Ago
Add debuglootsounds convar to help chase down repeating sound bug
6 Years Ago
Caves cliffs dressing with the new cliffs - managed to reduce the amount of objects used compared to old stuff
6 Years Ago
Rough but some progress.
6 Years Ago
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6 Years Ago
[D11] Define fix for animalanimation
6 Years Ago
[D11] Define fix
6 Years Ago
[D11][#3605][#3597] Fixed untranslated and double translated text
6 Years Ago
More balance tweaks. Small planter is now a default blueprint.