134,220 Commits over 4,444 Days - 1.26cph!
Added support for most types of render pass in a slightly cleaner format.
Update Facepunch.Steamworks to fix swnet crash from last update
Utils to categorize materials / shaders properly
merged from experimental changes
merge from instrument_wounded
Refinery asset cleanup & polish
LODs and colliders for straight single tunnels and double/single tunnel transition meshes
More utils, putting data for events into a better format.
Update Facepunch.Steamworks (reduces Steam Networking GC alloc)
pickup truck - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total
pickup truck - removing test mesh
Refactoring to support other passes. Utils to determine correct passes required for each renderer / material.
Bus stop network.
West side base splatting.
Experimental changes to the way events are ticked, executed and results cached.
Added Chance event.
Changed event execution rates to an enum setup.
Utils to find and load all relevant prefabs.
Train tunnel entrance spawn adjustments
Added selection for preferred distance from same and other monument types when spawning monuments
Added selection for preferred road type when spawning roadside monuments
Fixed GenerateDungeons ignoring roadside monuments
Remaining mountain pass area + splats + biome tweaks
HarmonyLoader logging improvements
Fixed new mountain road area that the terrain splines broke
Rendering into MotionVector buffers
Disabling streaming for textures associated with the current view model.
Very basic implementation with a lot of stuff broken / missing.
slightly change lock position on tool cupboard to not clip with cupboard handle
Wooden shopfront default BP
Reduced wooden shopfront cost
Removed wooden shopfront from loot table
merge from redirect_vending
Fixed building plan conflicting phrases and inconsistencies
Phrases
Fixed key lock "floating"
more accurate shotgun trap colliders
Fixed placing deployables on auto turrets
merge from bradley_fixes_2021
Increase Workcart max speed
Add train track collation to dungeon_grid_test
T junction spline setup complete
Setting up track splines for the new junctions + unique track ID fixes
Instrument recordings will no longer continue to play if the player is wounded