121,372 Commits over 4,018 Days - 1.26cph!
[D11] [UI] Fixed server row texts being too long. Fixed server info name text being too long. Server list should now default select entry 0 each time you trigger a list refresh (by search, filter, or manual refresh).
[D11][Tutorial] Optimised tutorial map navmesh
[D11][UI] Fixed a few hud error messages ensured they only translate when needed
Prepare video before switching to menu screen (avoid seeing black screen for a second)
Allow webm menu videos
Fixed favourites for real (was showing history servers as faves)
Fixed workshop wrong category selected
Vitals order (again)
Fixed server fave weirdness
Fixed item dropping not working
[D11] Update pickup deployed objects. Added pickup information to locker
[D11] Tweaked light toggle behaviour when having multiple items equipped with lights
[D11] [UI] Adjusted Tutorial HUD. Compass disabled until free-roam mode enabled at the end. Objectives UI Size increased for easier visibility.
[D11] [Audio] Remove headset output from options. Make pie select audio reuse previous sound instance
[D11] [Audio] Remove headset output from options. Make pie select audio reuse previous sound instance
[D11][Tutorial] Added navmesh to tutorial map and enabled AI, added link.xml to prevent stripping of Apex plugin for local server builds
ConvertToTextMeshPro overflow propertly
Menu background videos
Language chooser has link to crowdin
[D11] [Audio] Update ignore list for crossvoice plugin
[D11] [Audio] Checking in WIP... FIFO deffo causing stuttering BUT only when running in game... its fine when run standalone... need to check thread affinity maybe.
[D11] Fixed gear/weapon light toggles not working when facing an object that doesn't have a secondary action (or any action)
[D11] Updated 'bleeding' translation string
[D11] Fixed cabin reverb layer issue
Moved progress bar to GameUI
New news alert hides when you've viewed the new news
Removed unused NewsButton.cs
Fixed not being able to scroll if cursor between servers
[d11][Audio] Added missing reverb to water tower and Gas Station.
[d11][Audio] Fixed remaining missing cave reverbs
[D11] [Audio] Checking in WIP ... Tested chat with plugin in the VOICE channel of the Unity mixer and speech was stuttering... Not sure if this is my FIFO not getting fed enough data or if this is another issue as QA have reported similar before.
flashlights in first person now cast an area light as well as a spotlight to simulate bounce
slightly faster puzzle reset tick time
[d11][Audio] Fixed missing reverb in caves. Fixed Colliders not marked as triggers on Wooden Cabins.
[D11][TUTORIAL] Golden nodes saving, tutorial tip text not showing fix
[D11] [Audio] WIP correct stereo mixdown for chat.
[D11] Update Game Manifest failing to generate fix.
"New Shit" icons, don't do anything yet
Don't copy steam_api64.dll to root
LoadingScreen TextMeshPro
Show last wipe on server list entries 😍
Can order by last wipe on server list
Server favourites work again
Show when server was last played in history tab
Fix for errors about missing collision meshes
[D11] Added new string for changing building tier
[D11] Remove prompt from controller map to change tier when building
[D11] Fixed an issue with the Navigation Bar not updating correctly in all instances
[D11] Unload Ammo now works the same for the Chainsaw as for ranged weapons
[D11] [#2100] Force viewModel animation on when deployed. [#2090] remove censorship cube on player ragdoll
[D11] [UI] Fixed unused assigned variable in TutorialGameOptionsUI.
[D11][Tutorial] SP bundle now adds .asset files as well as prefab