121,373 Commits over 4,018 Days - 1.26cph!
[D11] Fixes to the GameTip HUD element
[D11] [TUTORIAL] Fix for SerializeField enum being hidden behind define
[D11] [UI] AnimationDebug defines fixed for SERVER and now only enabled if defined as such.
[D11] [UI] Removed old animator loading icons from screens, added new prefab loading icon and added logic to disable loading icon when not needed to prevent animation from playing. Removed animator from selected item and changed logic to directly influence the canvas group (seemed to just be setting the alpha to 0 or 1 in the animator anyway, along with some minor scale tweaks that seem unnecessary.
[D11][UI] Integrated stand alone skin picker into repair bench ui. Added important navigation action highlight. Finished off work on skin picker ui
[D11] DTLS network API DemoPeer stuff hooked-up.
[D11] [UI] Fixed slow call to FindObjectOfType. Added reference to look at tooltip in UIHUD singleton. Fixed AutoSave sprite sheet animation restarting too quickly.
Fixed freeze when opening map
Python fixes.
Testscene backup.
Semiauto, revolver, python vfx & positioning improvs.
Python & semiauto pistol barrel position improvs.
Nailgun & M92 vfx.
M92 barrel attachments don't clip into the slide.
Backup
Muzzleflash Light EX is its own prefab for easy tweaking.
[D11] [Audio] PS4 Stereo Voice Chat WIP
[d11][Audio] Updated HitMarker Volume and Round Robin usage.
[D11] [UI] Fixed runtime error missing canvas group reference in HUD and compiler error in LookatTooltip.
[D11] [UI] Fixes to more animators that are set to always animate in the frontend UI. Adjustments to HUD elements that used animators when they really didn't need them.
Pie menu text wrapping fix
Dev UI item font fix
Fixed vitals order on HUD
Fixed tooltips on HUD
Enable child lock on inventory
[D11] [TUTORIAL] moved define to not include serialized field
Added ASE for prototyping
[D11] [UI] Animator Optimisations on Frontend screens. Texture crunch on auto-save sprite sheet.
Changed guid on a couple of editor-only tools to match original
DON'T BREAK THE JSON TOM!
Load of strings for #1866
[D11] Updated Disclaimer text
Fixed pending/blocked friends showing in server list
UI.Dialogs don't use SceneToPrefab
[D11] Source art for ps4 trophy icons
[D11] Updated ps4 trophy icons
Switched from UI scenes to prefabs
Session button works
Pie menu uses TMP
Smoother client bootstrap
[D11] [TUTORIAL] wrapped functions in tutorial define
[D11] Enable Fred's laser optimisations, think they were accidentally turned off.
[D11] [TUTORIAL] Server command to lock players health to going below 1 hp during tutorial, added skip tutorial step skip from the debug pause menu
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[D11] Increased acceleration rate for sliders and splitting, and also added incremental jumps rather than increasing by 1 every time
Animation clip debug view
[D11] [UI] Removed spammy debug log.
Set AlwaysAnimate animators to CullUpdateTransform in prefab preprocess
[D11] [UI] Added proper null checks in HUD for Local Player Entity for each component update. Preprocessed single player prefabs for tutorial. Removed code I left in the HUD last submit. Added DebugEx for tutorial visibility switching.
[D11] Fix for killing NPC scientists