reporust_rebootcancel

121,461 Commits over 4,048 Days - 1.25cph!

6 Years Ago
Missing file.
6 Years Ago
Double shotgun fixes.
6 Years Ago
save++ network++
6 Years Ago
Muzzle brake vfx
6 Years Ago
map team readability fixes fixed red room exit button on small oil rig
6 Years Ago
Trimmed useless alpha channel.
6 Years Ago
Revised silenced vfx.
6 Years Ago
small and large oil rig door fixes
6 Years Ago
small oil rig door fixes
6 Years Ago
[D11][Tutorial] Skipping some un-needed server setup
6 Years Ago
Terrain output bucket
6 Years Ago
Silenced rifle fx. Organized vfx files better. Optimized some attachment textures and mats.
6 Years Ago
[D11][Tutorial] tutorial action now checks object has been destroyed
6 Years Ago
[D11] [UI] Fixed Large Preview Panel Protections/Resistances not appearing correctly. (still need to fix hit area-specific resistance values.
6 Years Ago
Killed more weird characters
6 Years Ago
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6 Years Ago
Get rid of weird spaces
6 Years Ago
Add Lantern strings
6 Years Ago
[D11][Tutorial] Merge from main #34860
6 Years Ago
[D11][Tutorial] Merge from main #34847 , Stripping UI items from local/server prefabs
6 Years Ago
[D11] [UI] Added drop shadow to text components on inventory item selection and protections panels.
6 Years Ago
#1949, #1954
6 Years Ago
cave large sewers hard layer fixes (OOB exploits) bunker.door.static prefab on world layer
6 Years Ago
[D11][UI] Slight optimizations to opening inventory screen. Item drop navigation will show held.
6 Years Ago
Added burst settings files
6 Years Ago
Turn off cursor locking/hiding
6 Years Ago
Fix for global variable initialisation race condition (at least i think that's what i was seeing)
6 Years Ago
Upgrade package versions
6 Years Ago
[D11] bug 1834 part 1, fix for crafting menu setting up 3 times when you open it.
6 Years Ago
bandit town safezone tweaks static bandit at recycler ladder bottom to prevent abuse
6 Years Ago
[D11] Add Voice.MicrophoneConnected()
6 Years Ago
[D11] bug 1843, use the Image.SetSprite extension method as used elsewhere to apply my workaround for the known Unity issue which is awaiting an official fix.
6 Years Ago
[D11][Tutorial] Stripping UI items from local/server prefabs
6 Years Ago
[D11] DTLS Unity testbed updated with UDP unencrypted socket support. Fixed native hang on shutdown, and socket not being released on replay in the editor.
6 Years Ago
Merged skin approval files from easter branch
6 Years Ago
Disabled global trees
6 Years Ago
Networked tree billboard manager/renderer - initial commit
6 Years Ago
prevent players exploiting inside large furnace
6 Years Ago
[D11] For for PS4 NpToolKit exception
6 Years Ago
[D11] Commented out UI Markup code to help compile times on consoles.
6 Years Ago
[D11] [UI] fixed the first button in the crafting category sometimes not selecting properly
6 Years Ago
#1848, #1856, #1850, #1891, #1873, #1874, #1877, #1870, #1888, Added strings for; gun descriptions, changing seats, taking fuel
6 Years Ago
[D11] [UI] re-linked more variables and fixed some alignment issues
6 Years Ago
[D11] [UI] Commented out protection value scale hack. Protection should now use actual values until we know how we should actually display them.
6 Years Ago
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6 Years Ago
[D11] DTLS plugin now has optional simple unencrypted UDP socket backend. Updated Windows console test app to work with it.
6 Years Ago
[D11] [UI] Adjusted item info spacing to better fit longer value strings. Changed colour of protections adjustment values to match item info adjustment values.
6 Years Ago
[D11] Deadzone 0 and sprint backwards fix
6 Years Ago
[D11] [UI] re-linked some variables that got unlinked switching defines
6 Years Ago
[D11] [UI] set a limit of 30 items in the crafting queue, and made certain parts of the pinned recipe element larger