121,461 Commits over 4,048 Days - 1.25cph!
map team readability fixes
fixed red room exit button on small oil rig
Trimmed useless alpha channel.
small and large oil rig door fixes
[D11][Tutorial] Skipping some un-needed server setup
Silenced rifle fx.
Organized vfx files better.
Optimized some attachment textures and mats.
[D11][Tutorial] tutorial action now checks object has been destroyed
[D11] [UI] Fixed Large Preview Panel Protections/Resistances not appearing correctly. (still need to fix hit area-specific resistance values.
Killed more weird characters
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[D11][Tutorial] Merge from main #
34860
[D11][Tutorial] Merge from main #
34847 , Stripping UI items from local/server prefabs
[D11] [UI] Added drop shadow to text components on inventory item selection and protections panels.
cave large sewers hard layer fixes (OOB exploits)
bunker.door.static prefab on world layer
[D11][UI] Slight optimizations to opening inventory screen. Item drop navigation will show held.
Added burst settings files
Turn off cursor locking/hiding
Fix for global variable initialisation race condition (at least i think that's what i was seeing)
[D11] bug 1834 part 1, fix for crafting menu setting up 3 times when you open it.
bandit town safezone tweaks
static bandit at recycler ladder bottom to prevent abuse
[D11] Add Voice.MicrophoneConnected()
[D11] bug 1843, use the Image.SetSprite extension method as used elsewhere to apply my workaround for the known Unity issue which is awaiting an official fix.
[D11][Tutorial] Stripping UI items from local/server prefabs
[D11] DTLS Unity testbed updated with UDP unencrypted socket support. Fixed native hang on shutdown, and socket not being released on replay in the editor.
Merged skin approval files from easter branch
Networked tree billboard manager/renderer - initial commit
prevent players exploiting inside large furnace
[D11] For for PS4 NpToolKit exception
[D11] Commented out UI Markup code to help compile times on consoles.
[D11] [UI] fixed the first button in the crafting category sometimes not selecting properly
#1848, #1856, #1850, #1891, #1873, #1874, #1877, #1870, #1888, Added strings for; gun descriptions, changing seats, taking fuel
[D11] [UI] re-linked more variables and fixed some alignment issues
[D11] [UI] Commented out protection value scale hack. Protection should now use actual values until we know how we should actually display them.
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[D11] DTLS plugin now has optional simple unencrypted UDP socket backend. Updated Windows console test app to work with it.
[D11] [UI] Adjusted item info spacing to better fit longer value strings. Changed colour of protections adjustment values to match item info adjustment values.
[D11] Deadzone 0 and sprint backwards fix
[D11] [UI] re-linked some variables that got unlinked switching defines
[D11] [UI] set a limit of 30 items in the crafting queue, and made certain parts of the pinned recipe element larger