reporust_rebootcancel

158,841 Commits over 4,566 Days - 1.45cph!

11 Months Ago
Merge from island_scenes
11 Months Ago
Merge from parent
11 Months Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
11 Months Ago
Added a new unscaled time invoke handler, uses standard invoke API and is accessible on all FacepunchBehaviours (InvokeRepeatingUnscaledTime, CancelInvokeUnscaledTime, etc) CoverageQueryFlare uses realtime invoke handler so that it can work as expected in a paused demo CoverageQueries now updates in unscaled time Fixes spotlights not hiding/showing based on occlusion in paused demos
11 Months Ago
Redo confetticannon.deployed renderer simplification
11 Months Ago
Merge from main Stomped launch site and confetticannon.deployed changes from main, will need to redo
11 Months Ago
Merge from mute_dialog_warning_fix
11 Months Ago
Merge from heli_fixcars_changes_2
11 Months Ago
Merge from cargoship_updatemovement_nre_fix
11 Months Ago
Merge from deleteentitiesbyshortname_fix
11 Months Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
11 Months Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
11 Months Ago
Fix MountedWeaponSeat client compile error
11 Months Ago
Small ramp will stop if it detects a blockage on the construction layer
11 Months Ago
Use no displacement version of ground plants for floating city pot plants
11 Months Ago
Add a vehicle world collider to the plank
11 Months Ago
Fixed some floating city colliders with negative scale, S2P all of them
11 Months Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
11 Months Ago
- Re-setup, will need wes to fix the rest
11 Months Ago
naval_update -> Cannon_Animation
11 Months Ago
Add reset trigger support
11 Months Ago
pt_boat_polish_pass_2 -> naval_update
11 Months Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from deepsea_generation_tweaks
11 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
11 Months Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
11 Months Ago
S2P + HLOD all floating cities
11 Months Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
11 Months Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
11 Months Ago
Remove boat door from tutorial
11 Months Ago
Tweaked deep sea generation, entities are more clustered
11 Months Ago
merge from naval_update
11 Months Ago
merge from boat_building
11 Months Ago
compile fix
11 Months Ago
Merge from extended_decay
11 Months Ago
Reset decay when converting to editable
11 Months Ago
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11 Months Ago
WIP on standardized object health display conditions
11 Months Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
11 Months Ago
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11 Months Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
11 Months Ago
naval_update -> pt_boat_polish_pass_2
11 Months Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
11 Months Ago
Scene2prefab
11 Months Ago
Fixed mounting issues on sofa in the casino
11 Months Ago
Boat damage cooldown fix
11 Months Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
11 Months Ago
merge from main/naval_update
11 Months Ago
Optimized improvised walkway LOD2 meshes (support variants only)