reporust_rebootcancel

122,124 Commits over 4,048 Days - 1.26cph!

48 Days Ago
Clean: simplify call Tests: none, trivial change
48 Days Ago
vertical_storage_test
48 Days Ago
wall shelf deployable for Mauro
48 Days Ago
Merge: from parallel_validatemove Tests: none
48 Days Ago
Merge: from parallel_validatemove - bugfix for invalid transforms in the cache - fallout from previous bugfix Tests: played back staging demo - counts as expected and no more errors about transform cache inconsistency
48 Days Ago
Bugfix: fix transform cache rebuild loop Previously threw away dirty indices too early, missing on some player cache changes Tests: played back the staging demo - no more error logs about transfomr cache inconsistency
48 Days Ago
Update: consolidate debug logic - Also ValidatePlayerCache fixed to actually check for native-null players I'm hoping I won't need this after tomorrow, but keeping it fixed to use for testing on staging for a bit Tests: ran through the staging demo - notifced it's picking up an issue from the prev merge, will fix shortly
48 Days Ago
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48 Days Ago
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48 Days Ago
Testing vertical storage, replacing shelves and dropbox for now
48 Days Ago
Set all corpses repair costs to match repair bench repairing costs
48 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
48 Days Ago
Smaller TC corpses
48 Days Ago
Smaller workbench 3 corpse
48 Days Ago
Players do not collide with deployable corpses anymore
48 Days Ago
Merge: from parallel_validatemove - Bugfix for null players in PlayerCache causing UsePlayerUpdateJobs to get disabled Tests: played back staging demo - got similar results
48 Days Ago
Clean: fixing broken whitespaces that I spotted with the merge Tests: none, trivial change
48 Days Ago
Merge: from main Tests: none, no conflicts
48 Days Ago
Bugfix: PlayerCache now tracks players that are removed from the server Original impl left a space where it could miss some of the players, leading to rogue nulls. Tests: played back staging demo - had same numbers
48 Days Ago
Merge from jungle_update
48 Days Ago
Corpses can be picked up, gives you the associated item with 0 health
48 Days Ago
Owners can now open container corpses to retrieve the loot without repairing
48 Days Ago
Merge: from parallel_validatemove Tests: none (resolved into dest version)
48 Days Ago
Update: adapted code to PlayerCache change - FinalizeTickParallel now uses `player.StableIndex` as indirection, instead of iterator index - Updated validation checks - Transform caching job now checks for invalid transform accessses Tests: ran all relevant unit tests, played back staging demo - got comparable numbers
48 Days Ago
merge from softcore_update
48 Days Ago
Trying out some gameplay changes
48 Days Ago
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48 Days Ago
Remove some logs
48 Days Ago
Added newly baked AO to tshirt materials
49 Days Ago
merge from save266 - Staging wipe
49 Days Ago
Merge from softcore_update
49 Days Ago
Merge from softcore_update
49 Days Ago
Fix NRE when creating TC and large wood box corpses
49 Days Ago
phrases
49 Days Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
49 Days Ago
Make jungle building skin work with `upgrade_radius` and related commands
49 Days Ago
Merge from softcore_update
49 Days Ago
Merge from softcore_update
49 Days Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
49 Days Ago
Merge from softcore_updates/bag_changes
49 Days Ago
Fixed being able to pickup destroyed bags/towels/beds
49 Days Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
49 Days Ago
Merge from parent
49 Days Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
49 Days Ago
merge from softcore_update -> aux2
49 Days Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
49 Days Ago
merge from fix_wounded_nre -> softcore_update
49 Days Ago
Merge from softcore_update
49 Days Ago
Merge from softcore_update/bag_changes