reporust_rebootcancel

122,130 Commits over 4,048 Days - 1.26cph!

49 Days Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
49 Days Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
49 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
49 Days Ago
Container corpse creator can use any BaseCombatEntity prefab
49 Days Ago
Fridge corpse Fixed fridge gibs not using skins
49 Days Ago
Clean: Lenght -> Length Tests: compiles in editor
49 Days Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
49 Days Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
49 Days Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
49 Days Ago
Merge: from main Tests: none, no conflicts
49 Days Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
49 Days Ago
Added newly baked AO to long tshirt
49 Days Ago
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49 Days Ago
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49 Days Ago
merge from vclouds
49 Days Ago
merge from main
49 Days Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
49 Days Ago
▄▉▇▋▍▆ ▉▆ ▍▊▊▅ ▉▄▄▉▇▅▌ ▆▇▇▇▇▆██ ▅█ ▌▋▍▉▉▉ ▇▅▌▊█▋▍▍ ▅▋▍█▆▉▅ (▄▋▄ ▅▄▊▅▍██▋▇ ▋▅▍▊▊▄█▊ ▇███▉██▆▊▇ ▄▆▉▇▋▍▌█ █▍ ▅▆▇ ▆▋█▅▌▅) - ▄▆█ ▋▌▌▊▇▊ ▉▊▅ ▍▇▅▇ █ ▋█▇▄ ▌▆ ▉▉█▅▄▆▋▅▇▊▄ '▊▄▊▉▊▉▅▉▆' (▌▋▋▅▌▆▌▆▊ ▊█ ▅▆▄▌▅▇▊▉▄▌█▇█▍▊::▄▊▍▄▍▅█▉▇▌▌▇▆▋▇██▊▅▍█▍▌ ▇▇ ▌▊▉█) - ▇█▆▆▆▆▅ ▆▉▊ ▇▊▊▊▄▇▄ █▋▋▇ ▄▊▇▄▅▄▌▉▋ ▅▉▍▅▄▇▉ ▄▍ ▉▅▆▍▄▌▆▋▆▌▄ ▆▇ ▌▋▄▇ ▌▍ ▅▄▅ ▇▊▋█▋▊ ▉▊▊▌▄▉ ▆▊▅▄▉█ ▌█▋▄▉▉▌▊▅ ▅▋▉▉▍▍
49 Days Ago
main -> vines
49 Days Ago
merge from softcore_update
49 Days Ago
merge from softcore_update/deployable_corpse
49 Days Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
49 Days Ago
range_volumes -> main
49 Days Ago
Readjusted HBHF sensor visual size
49 Days Ago
Fix deploy guide renderer NREs
49 Days Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
49 Days Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
49 Days Ago
Fixed tesla coil visualisation
49 Days Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
49 Days Ago
Update store icon
49 Days Ago
merge from softcore_update
49 Days Ago
main -> range_volumes
49 Days Ago
Fixed corpse repositionning failing
50 Days Ago
import option tweak to watertight hatch spec map
50 Days Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
50 Days Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
50 Days Ago
Merge: from main Tests: none, no conflicts
50 Days Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
50 Days Ago
Fixing skinning for outbreak scientist
50 Days Ago
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50 Days Ago
jungle_update -> aux3
50 Days Ago
boomerang -> jungle_update
50 Days Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
50 Days Ago
Rustige Egg G - Enabled generate mipmaps for icon
50 Days Ago
Adobe Wall and Gate setup
50 Days Ago
Fix issue detecting if boomerang has finished its curve
50 Days Ago
Blowpipe animation pass and blend adjustments
50 Days Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
50 Days Ago
merge from monuments_bug_fixes_0325