reporust_rebootcancel

126,766 Commits over 4,109 Days - 1.29cph!

47 Days Ago
Cart button, nav bar layout
47 Days Ago
Added an EnvironmentVolumeLOD component for disabling EnvironmentVolume components that aren't within view
47 Days Ago
Limited store skin modal work
47 Days Ago
beach chair material changes
47 Days Ago
merge from wallpaper/floor
47 Days Ago
tweaked pack image contrast and rebuilt phrases
47 Days Ago
Removed unused textures
47 Days Ago
Beach chair prefabs and cloth prefabs. LODs and Setup
47 Days Ago
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47 Days Ago
chicken_pie_cleanup -> main
47 Days Ago
Slightly better buff amount
47 Days Ago
merge from main
47 Days Ago
ingame store descriptions, images, video
47 Days Ago
Dont output a percentage to the buff list since it doesnt make sense Store value in the pie and just pass it through instead
47 Days Ago
Seperate farming better genes from planter box set genes Codegen
47 Days Ago
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47 Days Ago
beehive_spawn_swarm -> main
47 Days Ago
Better bee catapult ammo lods
47 Days Ago
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47 Days Ago
Ensure Bee Boulder LOD matches other catapult ammo types
47 Days Ago
Primitive gamemode uses the old explosive crafting recipe for the explosive catapult ammo
47 Days Ago
beehive_spawn_swarm -> main
47 Days Ago
Removed in jar bee vfx from the bee boulder
47 Days Ago
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47 Days Ago
beehive_spawn_swarm -> main
47 Days Ago
Destroying a beehive with a nucelus in it will spawn a swarm - consuming the nucleus.
47 Days Ago
UI_Window class, limited store skin modal
47 Days Ago
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47 Days Ago
Remove some unnecessary items from prefab. Remove old collision test.
47 Days Ago
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47 Days Ago
instant_camera_flash_fix -> main
47 Days Ago
Create flash controller, route flash setup through there instead
47 Days Ago
Ensure flash object is off by default
47 Days Ago
merge from main
47 Days Ago
merge from main
47 Days Ago
Changed implementation to only render colour pass and leave shadow culling and rendering to Unity
47 Days Ago
Added some debug ConVars
47 Days Ago
Cant untoggle currently toggled button in rust button group
47 Days Ago
Generic search bar prefab
47 Days Ago
Merge from foliage_instancing
47 Days Ago
Limited store page baseline
47 Days Ago
Process foliage cells based on validation checks in collect job, error handling for failed gpu readback, and fix for baked foliage grid
47 Days Ago
Abyss Containers - Updated textures and seaweed to vertical variant
47 Days Ago
blood bag col change
47 Days Ago
Iv blood stand, blood bag piles, standalone blood bag and iv material
47 Days Ago
merge from media_projects
47 Days Ago
merge from main, pre Staging wipe