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137,377 Commits over 4,474 Days - 1.28cph!

37 Days Ago
got ui2 sculpture admin panel working
37 Days Ago
Manually lowered bear trap bounds and removed the mesh filter from the server trigger. Test passes
37 Days Ago
MonumentInfo auto fill tweaks
37 Days Ago
Created all monument info scriptables
37 Days Ago
Added execute method entrypoints for switching define symbols in order to make sure we can have both SERVER and CLIENT defines before running editor tests. Added modifications to jenkinsfile to use new FPBuild steps and updated fpb-config.json default parameters.
37 Days Ago
disable hit-guide shadow casting
37 Days Ago
dev rock mat
37 Days Ago
sail.deployed: - Set prefab position at origin - increased upper deploy volume X by 0.22 to be under the 0.5m overhang Test passes
37 Days Ago
set syncvar to autosave
37 Days Ago
fixed rock sculpture turning into ice on pickup
37 Days Ago
Trigger server notification on impact not stage 2 start
37 Days Ago
SatelliteData translation phrases
37 Days Ago
Added shelf 14935 - Reduce maxOverhangMetres to 0.5f - Exclude hidden item definitions - Only include deploy volumes that affect constructions - Include DeployVolumeEntityBounds - Do not include DeployVolumeEntityBoundsReverse - Account for sockets
37 Days Ago
Add support for EntityRefs to be sent via RPC. ID is extracted and sent on sending side ID is received and put into a new entity ref on the other side
37 Days Ago
Add storage adaptor sorting to vending machines, fridges, wall cabinet They previously didn't support it since they aren't regular storage containers
37 Days Ago
client-only guard AtmosphereVolumeDrawPass
37 Days Ago
on-deploy default data fix
37 Days Ago
gas station maintainable car lift mockup
37 Days Ago
minimal rock sculpture prefab setup
37 Days Ago
Merge from main
37 Days Ago
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
37 Days Ago
buffer missuse fixes
37 Days Ago
wip glowing graffiti concrete tile setup. updated skins list, localization
37 Days Ago
merge from main
37 Days Ago
Basement corridor LODs and prefabs
37 Days Ago
merge from drone_keyboardlayout_fix
37 Days Ago
merge from workshop_inputs_fix
37 Days Ago
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37 Days Ago
Adding a couple more graffiti decals
37 Days Ago
merge from quarry_speed_fix
37 Days Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
37 Days Ago
Fix broken materials on the mining quarry top engine with LOD1
37 Days Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
37 Days Ago
Fixed workshop file dialog still using the old input system
37 Days Ago
Fixed shadow caching server compile errors
37 Days Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
37 Days Ago
Merge from shadow_map_caching
37 Days Ago
Code gen after merge
37 Days Ago
Fixed drone controls not being keyboard layout aware
37 Days Ago
Merge from main
37 Days Ago
Add volume component for motion blur (2)
37 Days Ago
Add volume component for motion blur
37 Days Ago
Tier is driven by the highest key card required Popup styling update
37 Days Ago
skinnable and obj mesh for workshop
37 Days Ago
updated small backpack mesh
37 Days Ago
Updated all the volumes profiles for RRP that required auto exposure
37 Days Ago
Add support for real windows notifications
37 Days Ago
axisFromEdge lookup instead of computing it from the stride
37 Days Ago
Fix motion vectors from skinned meshes
37 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)