reporust_rebootcancel

122,124 Commits over 4,048 Days - 1.26cph!

49 Days Ago
Cleaned up arrow renderer system
49 Days Ago
Added dirt layer to Standard-Cloth shader, towels need it
49 Days Ago
Fix NRE when running injure command in softcore mode
49 Days Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
49 Days Ago
jungle_update -> aux3
49 Days Ago
boomerang -> jungle_update
49 Days Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
49 Days Ago
Expose settings to change return arc and time until start return arc
49 Days Ago
Remove time log
49 Days Ago
Merge from softcore_update
49 Days Ago
Merge from softcore_update
49 Days Ago
Merge from bag_changes
49 Days Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
49 Days Ago
Merge from parent
49 Days Ago
Merge from main
49 Days Ago
Merge from easterinflatablehorse_DLC
49 Days Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
49 Days Ago
and more
49 Days Ago
Remove unneeded debug logs
49 Days Ago
- List rewrite - Added license
49 Days Ago
Merge from main
49 Days Ago
Merge from softcore_update
49 Days Ago
Merge from bag_changes
49 Days Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
49 Days Ago
Merge from parent
49 Days Ago
merge from softcore_update -> aux2
49 Days Ago
merge from tc_changes -> softcore_update
49 Days Ago
Add comment
49 Days Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
49 Days Ago
▊▍▊▅▄▄▉ ▌▍▋▋█▆▉▇▅▌ ▉▆▆▌ █▊▉▄▄▊ ▉▍▆▋▌▆▋▊ ▉▋▆▄▆█ ▉▍▋▉ ▄▅▍▇ ▉▋ ▌▊▄ ▌▆▆ ▅▄▄█▍▌▋▍▌▅ █▌▌▇ ▊█▍ ▌▇█▍▍ ▍▍▊▅▇▉▍▅ ▅▌█▆ ▊▅▄▌ █▊ ▆▋▊▌
49 Days Ago
- Setup more IK settings in code - Add missing IK error
49 Days Ago
merge from softcore_update -> tc_changes
49 Days Ago
Fix keylock not spawning locked when corpse is repaired
49 Days Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
49 Days Ago
fixed 3p revolver remaining open if weapon is swapped during reload
49 Days Ago
Implement list pooling into FastIK
49 Days Ago
merge from softcore_update
49 Days Ago
merge from softcore_update/deployable_corpse
49 Days Ago
Tweaked corpse decay durations
49 Days Ago
Smaller fridge corpse
49 Days Ago
Corspes do not spawn from decay damage
49 Days Ago
Fast IK code cleanup + namespace change
49 Days Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
49 Days Ago
Legacy furnace corpse
49 Days Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
49 Days Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
49 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
49 Days Ago
Container corpse creator can use any BaseCombatEntity prefab
49 Days Ago
Fridge corpse Fixed fridge gibs not using skins
49 Days Ago
Clean: Lenght -> Length Tests: compiles in editor