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126,713 Commits over 4,109 Days - 1.28cph!

45 Days Ago
Added support for animation curve easing in FlexTransition
45 Days Ago
Floating city greybox progress
45 Days Ago
Catapult bee impact
45 Days Ago
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
45 Days Ago
Refactoring, added store item grid
45 Days Ago
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
45 Days Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
45 Days Ago
syncvar_fixes -> main
45 Days Ago
Added back SpatialEnvironmentVolumePass changes after merge
45 Days Ago
added new spoiled produce model, lods and textures updated prefab
45 Days Ago
Continung placing floating walkways into level
45 Days Ago
Merge from main
45 Days Ago
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
45 Days Ago
Subtractive Merge: 122426 (New environment volume lodding was causing issues on world gen, reverting for now)
45 Days Ago
Floating city greybox update
45 Days Ago
missed some files
45 Days Ago
Changed EnvironmentVolume back to a MonoBehaviour and added a separate component EnvironmentVolumeLOD to control the culling
45 Days Ago
spotlights blockout and prefabs
45 Days Ago
General store grid setup, overlay page spawn
45 Days Ago
Setter protection (catches null value set on the client)
45 Days Ago
iv stand meta files and texture tweaks
45 Days Ago
Enable convex colliders and create custom placeholder collision where needed, to eliminate rigidbody issues/warnings.
45 Days Ago
Spamming wooden barriacdes in front of trains no longer grinds them to a hault
45 Days Ago
More intelligent weaving behaviour - if in client mode then skip the process entirely.
45 Days Ago
New reset method to reset syncvars back to their default values Called on ResetState (when entering pool)
45 Days Ago
merge from industrial_blue_light (phrases)
45 Days Ago
added blue light to industrial lights sitem description and updated phrases
45 Days Ago
General store grid
45 Days Ago
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45 Days Ago
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45 Days Ago
merge from main
46 Days Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
46 Days Ago
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46 Days Ago
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46 Days Ago
merge from wallpaper/floor
46 Days Ago
added updated header webm video and pack icon for floor and ceiling pack to ingame store
46 Days Ago
Fix construction guide not appearing
46 Days Ago
Merge from environment_volume_lods
46 Days Ago
Only registering spatially aware environment volumes to be processed by the SpatialEnvironmentVolumePass
46 Days Ago
General store page wip
46 Days Ago
merge from main
46 Days Ago
Converted the EnvironmentVolume class to a LODComponent rather than having a separate component for it
46 Days Ago
merge from naval
46 Days Ago
Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle
46 Days Ago
merge from wallpaper/floor
46 Days Ago
Localized store page desc, reenabled mask
46 Days Ago
merge from main
46 Days Ago
Fixed HBHF config buttons not working, broken on 121245
46 Days Ago
Merge from main
46 Days Ago
Handle foliage grid in tutorial island