reporust_rebootcancel

126,764 Commits over 4,109 Days - 1.29cph!

2 Years Ago
merge from main
2 Years Ago
2 Years Ago
Missing shelved change.
2 Years Ago
Don't create pegs in take-only mode. Items can now be flagged as not removable. Don't show UI options for invalid actions in take-only mode. Better (temp) spawn randomization. Cleanup and spawned loot items that don't fit. Some fixes/refactor, general wip.
2 Years Ago
merge from building_skins_3
2 Years Ago
merge from main
2 Years Ago
Merge from serverlist
2 Years Ago
Add a convar to hide the nexus tab on the server browser
2 Years Ago
Prefabs being migrated to new format in a separate commit
2 Years Ago
Change `InstancedMeshFilter` from List<Renderer> to single Renderer each and have multiple components Refactor existing code to work the new component data layout
2 Years Ago
Another code fix
2 Years Ago
Store server protocol in the nexus so the client doesn't need to guess it when connecting/transferring
2 Years Ago
Code fixes of converter
2 Years Ago
Convert DeployGuide to Graphics.DrawMesh() only to find out it's only used for codelocks Start converting ConstructionPlaceholder over instead Getting ready to convert all InstancedMeshFilter to be applied to every MeshRenderer instead of "one InstancedMeshFilter per prefab"
2 Years Ago
cherrypicking 84527 (client only)
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Standardize "single method" to ingest all types renderers into instanced rendering configs: RendererLOD, MeshLOD and plan MeshRenderers
2 Years Ago
merge from main
2 Years Ago
merge from deep_sea_hotfixes
2 Years Ago
merge from save239
2 Years Ago
disabled shadow proxies on static cars
2 Years Ago
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2 Years Ago
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2 Years Ago
Changed Tugboat physic colliders from metal to wood where appropriate
2 Years Ago
Added additional collider to fix tugboat collision bug
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Large/med/small surface prefabs.
2 Years Ago
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2 Years Ago
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2 Years Ago
Cherry picked 84502 => Fixed bug in shadows w/ alpha cutout
2 Years Ago
Added support for the lights in the tugboat smoke stack at heavy damage levels
2 Years Ago
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it S2P
2 Years Ago
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
2 Years Ago
Some more deployables
2 Years Ago
Convert a bunch of deployables
2 Years Ago
Convert landmine to rendererlod
2 Years Ago
Fixed bug in shadows w/ alpha cutout
2 Years Ago
Support importing MeshLOD into InstancedMeshFilter
2 Years Ago
Fix getting player auth token after steamworks SDK upgrade
2 Years Ago
Fix embrasure instanced rendering missing. add instanced rendering to large box
2 Years Ago
Small/medium surface
2 Years Ago
Compile fix
2 Years Ago
Use ComputeBuffer.BeginWrite() when in 2021, fallback to ComputeBuffer.SetData() in 2019 (mainly for the editor)
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Disable work shop skin applying since MeshRenderers are removed
2 Years Ago
Cleaned away the black haloing around the ripple fx texture atlas. Scene backup & related mats.