reporust_rebootcancel

126,747 Commits over 4,109 Days - 1.29cph!

2 Years Ago
Fixed cinematic_list convar not working (missing PlayerModelCinematicList component)
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
cherrypicking 84616
2 Years Ago
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2 Years Ago
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2 Years Ago
allow melee into the splash dmg fix colliders
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
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2 Years Ago
merge from save239
2 Years Ago
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2 Years Ago
Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone) Fix ferry SphereCast returning incorrect values when it hit something
2 Years Ago
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2 Years Ago
Fix turrets not spawning correctly on nexus ferry
2 Years Ago
Update CraggyIsland_Nexus to have a ferry terminal
2 Years Ago
Hide the marker list while in the nexus map
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Cherry pick 84602 (BeginWrite called twice)
2 Years Ago
Cleanup
2 Years Ago
ComputeBuffer.BeginWrite will call warning if it is called twice before EndWrite is called
2 Years Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
2 Years Ago
getting rid of shadow proxies on objects where it didn't suit with the flashlight
2 Years Ago
Water cooler and water jug meshes/prefabs/textures
2 Years Ago
Convert sam site bottom to RendererLOD Update sam site prefab with new InstancedMeshFilter
2 Years Ago
Fix entity update being recieved before global network update
2 Years Ago
Cleanup
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Fix entity configs not being added & windmill prefab updated
2 Years Ago
setting up static pumpjack prefab with animated oiljack arm
2 Years Ago
Hatch burnout one-shot
2 Years Ago
Set up ferries to go to the new ferry terminal monument Remove placeholder ferry dock monument
2 Years Ago
attempting to fix unable to pick up item in LS
2 Years Ago
Blocked vertical access inside pigeon nest
2 Years Ago
increased draw distance selectively on some props in desert base dwellings
2 Years Ago
Added env volumes of type building in the walkable pipelines, incl LS pipes
2 Years Ago
Disabling underwater lab greeble in dwellings as they dont fit with walls Adjusting the greeble prefabs left in the modules
2 Years Ago
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2 Years Ago
menu/codegen changes
2 Years Ago
Missing cover on LOD1 of top_walkways
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
resized/cropped barricade_props_atlas as we likely wont add to it updated models UVs to reflect change updated textures in it to reflect recent changes
2 Years Ago
fix for cave_large_hard through terrain around cenote - added rocks
2 Years Ago
fix for cave_medium_easy through terrain - added rocks