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126,811 Commits over 4,109 Days - 1.29cph!

2 Years Ago
Move location of "spawn virtual world prefab"
2 Years Ago
Diver suit texture updates
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Convert v3 rocks to instanced rendering
2 Years Ago
Add method to toggle the visibility of an instanced mesh without removing it from the array Support animated entities (again) by disabling instanced rendering when inside network range & enabling it when they go outside network range Remove `InstancedMeshTracker` until we properly support animated entities one day Added config option to `InstancedMeshFilter` that allows you to specify what meshes to use for an entity placeholder
2 Years Ago
Ferry terminal: Tweaked that one underground hallway shadow, and shifted some lights around in front of the entrance where the spotlight has been baked down into the ground. Ferry S2P
2 Years Ago
fixed broken uvs on front interior
2 Years Ago
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2 Years Ago
recoloured lorrr_trailer unique albedo to match new darker white colour, changed trim_orange material to reflect this too, changed interior collision to allow player to get to the front of interior, added shadow casters for interior
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Added walls behind tugboat staircases leading to the control cabin Fixed missing geometry under the staircase
2 Years Ago
Fixed DudTimedExplosive briefly switching to world origin positon + network group when becoming dud
2 Years Ago
Fixed NRE edge case when TransformUtil.GetGroundInfo hit the ocean
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Fixed player no longer parenting to tugboat
2 Years Ago
Teaked the material color values of the trailer lorry
2 Years Ago
more
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Rename "rock" emoji to "heartrock" so it doesn't clash with the rock item
2 Years Ago
Merge from main
2 Years Ago
Added a couple of concrete blocks to tugboat to block visuals where there's already a collider
2 Years Ago
Added a new ObbComponent, adds an easy way to expose a local space OBB with gizmos for setup Added an AlternativePipeBounds OBBComponent field on BuildingBlock, allows us the option to define a different set of bounds to use for the pipe intersection test so we don't have to modify building block bounds Added alternative bounds to both roof pieces, fixes pipes placed under roofs getting incorrectly deleted due to the large bounds on roof blocks
2 Years Ago
Merge from main
2 Years Ago
Fixed up other vehicles that also had identically-named collider objects
2 Years Ago
Fixed water pumps not deploying in rivers
2 Years Ago
Fixed more duplicate bone names no Tugboat
2 Years Ago
Added an editor-only warning in Model.cs for bones without unique names. Now in the future instead of spending an hour tracking down why decals are in the wrong place and eventually discovering it's duplicate bone names, I'll be able to spend an hour tracking down why decals are in the wrong place and then finally remember to look for this warning.
2 Years Ago
Fixed two GameObjects in the Tugboat collider set both being called "Misc" causing bullet decals to show up in an offset position due to the bone ID finder selecting a different bone than the initially hit bone when re-converting the local space hit point to world space.
2 Years Ago
Merge from main
2 Years Ago
Speculative NRE fix for NVG camera issue, wasn't able to reproduce in the editor for a proper stack trace
2 Years Ago
Re-enabled world item parenting on tugboat. Having it off seems to cause more problems than it solves - we can tackle items falling through the boat a different way.
2 Years Ago
Don't parent NPC players to tugboat
2 Years Ago
Switched Tugboat to use Continuous Speculative collision instead of Continuous Dynamic. This seems to get less confused by Cargo Ship's weird non-physics collisions, since it's made to handle kinematic situations.
2 Years Ago
Increased depth of Cargo bow trigger and modified TriggerVehiclePush again
2 Years Ago
Fixed cargo ship not pushing tugboat well with its bow wave push trigger
2 Years Ago
updated Abyss metal hatchet ao so some barnacles aren't so dark
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
merge from main
2 Years Ago
merge from steam_auth_analytics
2 Years Ago
Add post culling job to count number of meshes in output
2 Years Ago
phrases
2 Years Ago
Fixed shared abyss strings
2 Years Ago
Don't apply mounted length modifier to cloth for standing poses
2 Years Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
2 Years Ago
wip test code/changes for supporting re-using weapon rack functionality for visual looting/set dressing