193,473 Commits over 4,079 Days - 1.98cph!
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
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Ragdoll setup on player_model. Changes to the editor. Hit detection tweaks.
Tundra color correction
Various foliage spawning tweaks
Added GenerateTerrainMesh on the world stack (project_gaea)
New cliffs WIP
Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use)
Renamed greybox folder
[D11] re-merge
40196 to fix the player's torch not actually lighting anything. NB: I've disabled the torch light's shadow mapping for now as it seems broken in engine.
GenerateCliffTopology works on custom maps
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Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
Tweaked bass third person hold position
Add channel info to debugMidi logs
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Added some textures in Content/Player+Props+Structures+Vehicles and Prefabs/Clothes to streaming pool
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Added streaming texture search utility (editor only)
Rename "contents" garage UI title to "output"
Hide garage output when empty + fix client compile
Disable "EmitSound: Whatever out of bounds" and just clamp the values instead of not playing the sound
The ladder mount sounds now match the footstep sounds for custom footstep sounds
Now that the internal garage container is shown in the UI, remove the PlayerLoot CanMoveLoot code from changeset #
42636 entirely. This also fixes loot not moving from the output container into the main inventory correctly.
It does feel wrong to let player right-click move items from inventory into the recycle "output" container, but I note that the recycler allows it.
Tweaked bass hold position
adjusted autoturret cost and description
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Fix combatlog not usable without admin
Fixed MIDI input sending RPC's even if a note was rate limited
Added a max of 5 MIDI notes started in a frame
Fixed door.hinge textures not read/write for some reason
Move AllowFullKeyboardInput to the NoteBindings object, should fix full keyboard mode not working on compound instruments
Merge from Main -> Vehicles
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Chassis recycling now goes into garage container instead of all dropping on ground, shares Recycler method
Better volumes & minor iterations for Harbor 1 & 2 + s2p
Added some textures in Prefabs/Clothes, Prefabs/Deployable, Prefabs/Instruments and Prefabs/Weapons to streaming pool
Added some textures in Rust.Ai, Prefabs/Tools, Prefabs/Resource, Prefabs/NPC and Prefabs/Misc to streaming pool
tambourine - made player and vm shake anims match updated sound
drums - updated position of some ik targets, updated sitting pose on player
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Abort connection if connecting to an EAC protected server without EAC loaded
[D11] fix some broken mesh references in the bush prefabs
Fix server using the wrong look rotation