193,449 Commits over 4,079 Days - 1.98cph!

5 Years Ago
[D11] Crossplay changes Platform specific logos next to servers/uid's and Gamertags. Player blocking and blocked players automatically muted.
5 Years Ago
[D11] +Another set of LOD tweaks, Harbour/Harbour 2 should be checked over
5 Years Ago
Reset runspeed every frame like we used to, even if we are sprinting/walking
5 Years Ago
[D11] Wooden Cabins A to E. External Cabin Structures collapsed to single mesh with updated collisions.
5 Years Ago
remove bad trees
5 Years Ago
[d11][dtls] endian messup
5 Years Ago
phrases
5 Years Ago
[D11][DTLS] Removed memorybinstream. Superflous code.
5 Years Ago
manifest fix
5 Years Ago
[D11] + First set of LOD tweaks continued
5 Years Ago
[D11] + First set of LOD tweaks
5 Years Ago
network++
5 Years Ago
[D11] Symbols for Unity supplied plugins July 2018 QFE5
5 Years Ago
merge from instruments
5 Years Ago
Added poolable component to all static rocks, rock formations, cliffs, icebergs and ice sheets (which adds them to the world grid)
5 Years Ago
Merge from main
5 Years Ago
ProceduralObject now works with world grid
5 Years Ago
[D11][DTLS] "Fix" to DTLS disconnect. Still needs a bit more work though.
5 Years Ago
[D11] NRE fix
5 Years Ago
[D11] Rejigged Mixer levels for TRC check
5 Years Ago
[D11][UI][#3079] Fixed missing button prompt. Fixed translation broken translation key
5 Years Ago
[D11] PS4 BETA don't include trophy pack
5 Years Ago
[D11] Added late game items for QA test
5 Years Ago
[D11] Water_well_a through e SLODS, + Harbor 2 SLOD. There are some autogen issues with these that I am yet to find a fix for.
5 Years Ago
[D11] Fixed borked Chainlink Fence LODs, shouldn't look so stanky now; Also tidied up Kerb LODs in same folder
5 Years Ago
[D11] Remove client var from #if
5 Years Ago
[D11] Fix defines...maybe
5 Years Ago
[D11]Define fix
5 Years Ago
[D11][UI] Implemented autosave notification
5 Years Ago
[D11] Fixing "Assets\Content\Props\tires" and other misc LODs
5 Years Ago
Don't show marker data in Create menu
5 Years Ago
[D11] Tweaks to a few prefabs
5 Years Ago
Audio bundle fixes Don't preload content.undle
5 Years Ago
[D11] LOD bug fixes for two prefabs, Scale issues for cave_well_a and ice_lake_a
5 Years Ago
[D11] Fix generated code
5 Years Ago
Cowbell name update
5 Years Ago
Update Jerry Can Guitar name
5 Years Ago
[D11] Revert
5 Years Ago
[D11] Late game items for QA test
5 Years Ago
Second stab at moving all instrument data to scriptable objects
5 Years Ago
Remove InstrumentTool log
5 Years Ago
Xylophone IK tweak
5 Years Ago
Refactor note sound positions to store transforms on KeyController rather than per-note, just store the index on the note
5 Years Ago
Some formatting tweaks
5 Years Ago
Refresh asset database after code gen, saves alt tabbing to trigger compile
5 Years Ago
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5 Years Ago
Merge map fix from Main -> Vehicles
5 Years Ago
Fixed off-by-one error in MapImageRenderer
5 Years Ago
Notes played stat for each instrument
5 Years Ago
Remove BoneAligner (no longer needed)