193,386 Commits over 4,079 Days - 1.98cph!

6 Years Ago
[D11] [UI] Quick fix for VitalInfo.cs causing periodic layout rebuilds. Will implement a more thorough fix shortly (removal of runtime formatting for strings). Fixed some minor item icon property inconsistencies and added all item icons to sprite atlas via packing tag.
6 Years Ago
6 Years Ago
[D11] [Audio] Checking in before switching to optimisation tasks
6 Years Ago
slightly reduced the overhead of the performance UI
6 Years Ago
New gang code complete. NPC gangs are now added based on existing Gang HQ buildings on any given map, like in Gang Warfare mode. So there's no potential issue with a predetermined list not matching what's actually available.
6 Years Ago
[D11] Correction for the Controls B/Building display
6 Years Ago
[D11] [UI] Added child canvas components to pie menus to help reduce layout rebuild time.
6 Years Ago
Gang work
6 Years Ago
Added arid biome checks to giant excavator
6 Years Ago
Minor warnings cleanup
6 Years Ago
Fix gang prefab naming
6 Years Ago
[D11] Set Options/Settings to open on the previously opened page, rather than always open at the initial one.
6 Years Ago
Fixed RF broadcaster clipping through walls
6 Years Ago
Simplified the PlayerGang dictionaries to lists, as nothing was using the dictionary part anyway.
6 Years Ago
WIP NPC Gang work
6 Years Ago
Allow items to be deployed under water barrel
6 Years Ago
more UI optim, disabled UI raycaster on a lot of stuff, more canvas split etc
6 Years Ago
Merge fixes Main->Mission branch
6 Years Ago
resource production
6 Years Ago
Fixed two mission bugs that broke missions after your character died
6 Years Ago
Tokens, player info
6 Years Ago
Payphone on my test map + removing a log
6 Years Ago
OnClientTaskComplete "next task" skips ones that are set to not show. Also refactored the show/not show var.
6 Years Ago
start/stop work, belt work
6 Years Ago
Optimized native path for WaterSystem.GetHeight; now over 5x faster Optimized native path for WaterSystem.GetHeight array; now over 10x faster Added managed fallbacks Updated x86_64/RustNative.dll
6 Years Ago
videoout tests
6 Years Ago
more ui optim, replacing animation on outcome panel
6 Years Ago
engine/power setup
6 Years Ago
6 Years Ago
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6 Years Ago
Ship progress. Light fixture tweaks.
6 Years Ago
Info command, run things on the right thread
6 Years Ago
Update indexed position using MessageType.EntityPosition
6 Years Ago
Don't create gibs while scrubbing Destroy all gibs when scrubbing Updated testdemo Don't show loading screen when dying/respawning in demo Fixed effect recycling when scrubbing
6 Years Ago
Recycle effects when scrubbing Don't create effects when scrubbing Don't process signals when scrubbing
6 Years Ago
Other files
6 Years Ago
Setup, connecting, and handling commands
6 Years Ago
Play/Pause controls
6 Years Ago
WIP battle UI optim, replacing intro/outro anim with script
6 Years Ago
Better reputation text formatting
6 Years Ago
Reinstate gang reputation mission effects
6 Years Ago
Merge Main->Mission branch
6 Years Ago
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6 Years Ago
UI, Timeline, keyframes, scrubbing
6 Years Ago
6 Years Ago
Scene/ship wip
6 Years Ago
6 Years Ago
progress ai setup
6 Years Ago
More mats. Tweaked AO down so that it doesn't halo around characters.
6 Years Ago
More mat fixes.