193,386 Commits over 4,079 Days - 1.98cph!
[D11] [UI] Quick fix for VitalInfo.cs causing periodic layout rebuilds. Will implement a more thorough fix shortly (removal of runtime formatting for strings). Fixed some minor item icon property inconsistencies and added all item icons to sprite atlas via packing tag.
[D11] [Audio] Checking in before switching to optimisation tasks
slightly reduced the overhead of the performance UI
New gang code complete. NPC gangs are now added based on existing Gang HQ buildings on any given map, like in Gang Warfare mode. So there's no potential issue with a predetermined list not matching what's actually available.
[D11] Correction for the Controls B/Building display
[D11] [UI] Added child canvas components to pie menus to help reduce layout rebuild time.
Added arid biome checks to giant excavator
[D11] Set Options/Settings to open on the previously opened page, rather than always open at the initial one.
Fixed RF broadcaster clipping through walls
Simplified the PlayerGang dictionaries to lists, as nothing was using the dictionary part anyway.
Allow items to be deployed under water barrel
more UI optim, disabled UI raycaster on a lot of stuff, more canvas split etc
Merge fixes Main->Mission branch
Fixed two mission bugs that broke missions after your character died
Payphone on my test map + removing a log
OnClientTaskComplete "next task" skips ones that are set to not show. Also refactored the show/not show var.
start/stop work, belt work
Optimized native path for WaterSystem.GetHeight; now over 5x faster
Optimized native path for WaterSystem.GetHeight array; now over 10x faster
Added managed fallbacks
Updated x86_64/RustNative.dll
more ui optim, replacing animation on outcome panel
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Ship progress.
Light fixture tweaks.
Info command, run things on the right thread
Update indexed position using MessageType.EntityPosition
Don't create gibs while scrubbing
Destroy all gibs when scrubbing
Updated testdemo
Don't show loading screen when dying/respawning in demo
Fixed effect recycling when scrubbing
Recycle effects when scrubbing
Don't create effects when scrubbing
Don't process signals when scrubbing
Setup, connecting, and handling commands
WIP battle UI optim, replacing intro/outro anim with script
Better reputation text formatting
Reinstate gang reputation mission effects
Merge Main->Mission branch
UI, Timeline, keyframes, scrubbing
More mats.
Tweaked AO down so that it doesn't halo around characters.