193,440 Commits over 4,079 Days - 1.98cph!
[D11] New Base Stats HUD display
[D11] ConsoleInputModule using more of D11Gamepad
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Moved subscene folders into subfolders.
Added ModelKeyValues field to util.GetModelInfo
ClientManifest
Load sky shader from client manifest
[D11] [UI] Increase text size on options menu elements to help readability.
[D11][#2408] Fixed issue with floating bota bag. Fixed NRE with dumping water
[D11] Implemented vibration intensity option
[D11] Changes for new input system (currently disabled)
Sky shader bundle, delete unused
Better UI info for mission tasks and prereqs
Fix/improve task/prerequisite stuff
UI career tweak and fix, removed more ui blur (end of season panel)
updated icon font/material preset
disabled tile collision on empty tile in the career mode to fix unit drag glitch
Missions and payphones now fully working again, with all the new systems
- Changed mission definition Unique ID and Phone Number to be the same thing, with the phone number pre-generated as a constant thing. Refactored PhoneNumberManager.
- Got all mission list UI working again.
Removed previous Sky, Clouds, Stars components
Added RustSky (derived from ProceduralSky)
Added Stars, Moon, Cloud to RustSky
Fixed and enabled occlusion culling
Fixed Pine_d invalid LOD0
Fixed TreeManager unable to register impostors
Minor fixes to impostor renderer
[D11] reduce some quality settings for ps4 for now
[D11] Send Admin flag to players for connected players screen.
[D11] hack to remove OcclusionSystem profiling, this is causing a mismatched Begin/End warning though I can't see why, potentially a bug in the hdrp pipeline code that calls begin/endFrameRendering.
Disable new input system stuff until Greg has fixed it
Cherry picked
37124 from /hdrp/world_art_revamp
[D11] [UI] Layout adjustments to Server Admin page. Increased visibility, adjusted input text field graphics.
Fixed Cliff shader issues on scenes w/o terrain
Fixed Ciff shader name
Moved shore wetness properties to SF; now toggable
Nuked some deprecated global shader constants
horses now regain stamina as well as max stamina when eating (fixes troughs requiring too much food)
[D11] simple fix for occlusion system with hdrp
[D11] [UI] Removed obsolete elements from Server Admin page. Adjusted layout and increased text size for visibility.
Map stuff, prop subscenes...
[D11][UI] Added Hint code to connected players screen
[D11] [UI] Fixed server stats page not using correct translation keys.
[D11] [Audio] Latest voice chat debug stuff
[D11] [UI] Increase text size on server stats page to help visibility.
Fixed missing textures on HL1MP maps with only HL1MP installed
Having HL1MP mounted now also adds the HL1 weapons, entities and NPCs into the spawnmenu
[D11] [UI] Removed Voice Chat options from Audio Settings menu.
[d11][optimisation] Sound distance checks a bit cleverer
[D11] [UI] Fixed typo in hint string.
[D11] [Audio] Merge with main