193,529 Commits over 4,079 Days - 1.98cph!
Deleted unused (Developer/Calibration)
[D11] Update game manifest and asset bundles to fix missing assets.
Faster and more reliable "Tools/Steam Inventory/Download Skins"
[D11] more changes/fixes for D11Gamepad
Fixed payphone highlight bug
Fixed gang building payphone positioning bug
Fix gang HQ stuff init order being backwards, causing NetworkEntity linking issues on client
Unrelated to missions: Fix awkward power line basing placement
More payphone stuff. Gang building payphones now actually spawn.
Adding payphone location markers to gang buildings + fixing old bugs
Added wall payphone building prop for gang buildings to use
gesture animation sound import settings
update UI, added tooltip,
updated main menu images
Fusebox texture fixes.
Scene backup.
Highlight payphones if new missions becomes available
Electrical box conversion.
Scene backup.
Vat fix.
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
SSR smoothness threshold 0.75/0.80
sam site fix
launch site scene2prefab
Cloning vat & hobobarrel fixes.
fixed copilot able to access minicopter fuel
[D11] [Audio] Latest chat code... tested working on xbone (but stuttering/bad quality) by disabling 7th core and enabling kinectAudio and kinectGamechat
Checking in so I can roadtest a new Unity build that will have those flags enabled properly.
[D11] [UI] Fixed chinook map marker not updating while map was open. Fixed debris not updating while map was open.
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[D11] [UI] Fixed leaderboards button not working in frontend.
[D11] New Base Stats HUD display
[D11] ConsoleInputModule using more of D11Gamepad
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Moved subscene folders into subfolders.
Added ModelKeyValues field to util.GetModelInfo
ClientManifest
Load sky shader from client manifest
[D11] [UI] Increase text size on options menu elements to help readability.