200,931 Commits over 4,171 Days - 2.01cph!

6 Years Ago
Moved drop current item (whole stack) from B key to H. Added drop current item (single) to J key.
6 Years Ago
[D11][UI] Altered how loot panels set up navigation between themselves
6 Years Ago
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
6 Years Ago
merge from 39964 (world dropped items now have the same "max-condition-only" rule for stacking that inventory items have.)
6 Years Ago
adding instrument source files
6 Years Ago
Added collision damage for modular vehicles
6 Years Ago
Remove debug print
6 Years Ago
Adjust collision FX
6 Years Ago
Added collision FX to base vehicle. Modules become part of the compound collider so they automatically pass collision info down as well.
6 Years Ago
More colour alignment with concepts Fixed cluster button sizing
6 Years Ago
Styling on map cluster icon
6 Years Ago
Fix BaseVehicle extra bracket
6 Years Ago
Animate life infographic
6 Years Ago
adding xylophone lod, moving guitar model
6 Years Ago
Prefab all the things
6 Years Ago
Fixed sleeping bag cluster open/close animation Size tweaks Backup for some future prefabbing
6 Years Ago
Merge from main
6 Years Ago
adding WIP xylo moving/renaming guitar texture/mat folder to the corresponding one
6 Years Ago
Merge from main
6 Years Ago
Fixed drum IK hits working in local space of IK target and not local space of instrument Added a hit rotation vector that applies an IK rotation offset when hitting a note
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
fixed bradley crates sometimes spawning under the world
6 Years Ago
horse equipment information panel horse armor cost balance roadsign horse armor available at bandit camp attire shop balanced horse/rider protection icons
6 Years Ago
Oil rig small / additional LODs for all railings Scene2Prefab
6 Years Ago
compile fix
6 Years Ago
Remaining Harbor & S2P Some mat tweaks.
6 Years Ago
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6 Years Ago
Scene backup Prefab shadow defaults
6 Years Ago
fixed horse tails not switching to the appropriate breed material
6 Years Ago
Puzzle prafab improvs.
6 Years Ago
merge into main
6 Years Ago
manifest, error logs
6 Years Ago
[D11] + Removed assets from Launch Site (Scene to Prefab and Manifest done)
6 Years Ago
subtracted subtraction
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
Updated TTT to its latest version
6 Years Ago
merge from main
6 Years Ago
Backup
6 Years Ago
▊▄▍▉.▄▆▋▋▍▇▊▊▆▌▊▌▋█ ▊▌▌ ▅▊▄▆▆▊:▌▅██▉▊▄▅▆▄ ▄▉▌▇▌ ▅▇▌▇▅▊▆ ▆▋▅▄█▄█▇▌▇▌▊▌ ▉▉▌▄ ▄▆▋▇▋▊▍ ▌▉▄▍▇▆▌ ▄▄▊▍▋▇▉▆▍ (▊▍ ▅▋▊▅ █▆ ▊▉▋▇▍▌▌█ ▄▆▅▌ ▄▉▄▊█ ▋▉▅▊ ▋▉▉ ▌▆▅█)
6 Years Ago
[D11][UI] A few tweaks to the inventory screen
6 Years Ago
merge from /horse_issues
6 Years Ago
[D11][UI] Initial Inventory layout changes moving main inventory to middle section expanding player preview size and disabling expanded player preview.
6 Years Ago
[D11] Define fix
6 Years Ago
Entity.PhysicsDestroy on ragdolls no longer crashes the game
6 Years Ago
Load & save dialogues now default to TestSaves folder. Load option now sets the filename and load parameters of the scene GameSetup when loading a save file, so you can just hit play to start.
6 Years Ago
[D11] VC flow for extending server, fiddled with scaling for PS4 shoulder/trigger buttons, and fix to never scale popups below minimum size
6 Years Ago
[D11] + Copied individual prefabs out of Compound scene and placed them in a default scene ready to LOD
6 Years Ago
Water splash refract effect materials Torch ignited material fixes
6 Years Ago
[D11] [UI] Fixed radiation vital notice overlapping with comfort vital notice.