200,682 Commits over 4,171 Days - 2.00cph!
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
▅▉▍ ▇ ▉▍▌▄▋█ ▇▄ ▇▉▌▊▍▍/▋▊▅▌▋▇ ▇▆█▅▊▉▋ ▉▋▍▋▅▅
▊▆▆▅▅ ▅▇▉▊▄▉▆ ▊▄▅ ▄▉▇▋▆▄▉▉▍▆ ▊▊██▋▇▇▇ ▍▇▅▆▍▄▋ ▍▍ ▋▇▉▇ ▊▉▌▋▍▋▅. ▊▍▄ ▋▆ ▍▉▉▌▅▍ ▊▆▌ ▋▊▍▋▉▆▍. ▇▄▌▆▇▍ ▍▄▊▊▌->▊▆▊▍▇█ ▄▄▉▆ ▄▌▌▊▇ █▌, ▍▌▄▇ █▅▇ ▍▆▉ ▌▍▉█.
Engine audio inspector params
▄█▅▉▋ ▉▄▄▇▍▇▌ ▊█▄▅▆█▊▄▊ ▌▄▍▍▊▄ ▊▉▇ ▆▉▅ ▌▇▄▌▍▉▄
[D11] merge from d11 main
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Save/load favourited items between sessions
Include IO entity name in controller info response
Fixed Entity.MapCreatedID() and Entity.CreatedByMap() being set a bit too late for GM:EntityKeyValue
[D11] [UI] Cleanup UIControllerIcons lines.
Enable BASS_CONFIG_DEV_DEFAULT to switch output device on device loss
[D11] [UI] WIP Textures loading on incorrect platform fix.
Add FCVAR_CHEAT flag to host_timescale
Add FCVAR_CHEAT flag to host_timescale
Reworked favourite button behaviour.
Subtracting caching, trying something different
Blueprint lists refresh immediately when toggling favourites.
Merge from main d11 branch
Reverted hdrp high back to deferred only
[D11] strip DEBUG_DISPLAY to remove a lot of variants
Sort favourited items to the start of each crafting category too (by craftable/un-craftable group)
Show favourited highlight on blueprints in crafting screen too.
Tweak favourite highlight marker.
[D11] another shader compile fix
Fixed shadow state in light LOD processing (fixes missing shadow casting on torch)
▇▄▋ ▊▇▉ ▋▍▇▅▋▌▊▌▊▅▋▊▋▊▇▍▊▋▌ ▅▉▌▋▉█▅ ▆▄▅▊▆▅▄▌▄▆▋▇▅█▋▄. █▅▌ ▍▊▉▍ ▇▇▄▌ ▆ ▄▍▆▋▋▊▊▉▊▍▌▊▉▌▊▅ ▆▆▊ ▇▇ ▉▇▊▋▉█▋▄▌▆▆▆▌▌▅▄▍▊█ ▌▅ ▇█ ▆ ▅▇▋▌▌▄ ▅▇▉▌▉▉▊. ▄▅▆▍▉▌▋ ▉█▋▍▉▄▆ ▉▅█▆▅▍▇▊▅ ▊▌▆▋▅▌▊▍▇▊▇▍█▅▍▊▉▊▋ ▊▊ ▋ ▇▋▌▉▆▄'▊ ▇▉▆ █ ▄▊▄▆▄▊ ▊▋▋ ▊▍▋▇▅▍▉▉▉▇▊▍█▌██ ▍▉ ▊▉▆▍▄▅▉ ▇▉ ▍▇█. ▄▄▌ ▌▅█▄ ▉█▆▉ ▅▌▆▊█▉▋▉▌▅▄▍▆█▊▌ ▊▋▋ ▇▊▅▄▆▉▄ ▊▊▄▇█▅█▄▅▅▌█▄▌▌ ▇▉▇ ▍▄▊▇▉▊█ ▋▊▌ ▍▍▋▍▄█▍▄▉█▋▍▉▅▇ ▉▍ ▅▊▍▉ ▆▊▋ ▇▉ ▇▆▅ ▇▍▊█▉▅▆▇▍ ▇▊ ▌▋▌▄ ▉▄█▉▄▄▊▆▅▋▇ ▊▆▍ ▉▉▅▋▌▅▉ ▅█▍▄ ▄▅▄ ▌▄▄▋.
Disable burst compiler on jenkins linux builds
Nicer favourited item highlight. Bit of refactoring.
[D11] Fix for powerlines having lights
[D11] First pass of Launch Site asset removal
Added ui.showinventoryplayer convar and a toggle to interface options, to allow players who need/prefer the extra FPS to disable the inventory screen player model.
Fix for mismatched profiler marker
Update Unity version to 2019.2.3f1
[D11] [UI] Reset transform of hemp skins 0 and 1.
[D11][DTLS] Log warning on Windows server that no more connections can be made. Big pass through logging to make more stuff verbose.
Various optimisations to instancing stuff, mainly reducing overheads of setting up shader variables by instantiating compute shaders and using SetConstantBuffer instead of individual variables
added piano icon to piano prefab