193,695 Commits over 4,079 Days - 1.98cph!

6 Years Ago
heavy plate helmet obscures slightly less vision heavy plate armor has much higher explosive protection ch47 has higher explosive protection can buy 40mm buckshot at bandit town AI takes less damage while mounted large oil rig broadcast setup door ai setup on large oil rig fixed push buttons not working at large oil rig (except for one with fuse) LIghtEx NRE fix
6 Years Ago
Crime GUI fix
6 Years Ago
Reverting - it broke mouse capture.
6 Years Ago
Fixed OnBecomeActive being called twice even time UI opens (fixed double crime list entries).
6 Years Ago
higher visibility simple sight proper zoom level calculations 8x scope zoom reduced from actually being 24x to 16x 4x scope renamed 8x scope as per its actual zoom level holosight adds accuracy bonus and 2x zoom knife is actually metal now FOV clamped from 70-85 (was 60-90)
6 Years Ago
More fixing crime log UI
6 Years Ago
Working on fixing up the crime log UI
6 Years Ago
grenade launcher handling sounds to mono
6 Years Ago
Reduced fines
6 Years Ago
Showing crime UI prison time in game time, to match others
6 Years Ago
Sorted out issues with duplicate crime detection
6 Years Ago
fixed pump shotgun attack effects
6 Years Ago
compile fix
6 Years Ago
distant gunshot tails fade out more smoothly reduced gunshot/explosion tail stereo spread a bit to improve directionality
6 Years Ago
Remove timer
6 Years Ago
Modified Rust/Flare shader to work with LightGroupAtTime
6 Years Ago
Crimes UI now super efficient
6 Years Ago
grenade launcher third person sound anim events
6 Years Ago
fixed invisible/too blurry shell casings disabled casing collision (perf) muzzle flashes are far more snappy ( visuals + perf ) improved muzzle flash bias lights with 0 intensity now remove themselves from the active light pool (instead of when destroyed)
6 Years Ago
grenade launcher sounds
6 Years Ago
More controls etc.
6 Years Ago
Adding crime HUD content
6 Years Ago
Fixed a load of prefab editing bugs, generating collision meshes etc. on prefab save.
6 Years Ago
adjusted combat knife positioning m249 skinnable m49 skinnable
6 Years Ago
combat knife skinnable
6 Years Ago
various flamethrower work
6 Years Ago
combat knife is best flesh harvester
6 Years Ago
[D11] [Audio] Different mechanism for triggering map zoom fx
6 Years Ago
[D11] [Audio] Different mechanism for triggering map zoom fx
6 Years Ago
Buildings not have a good idea what's interior / exterior so that we can set culling for interiors.
6 Years Ago
scientists have much higher explosive protection MGL holster/3p attachment offsets
6 Years Ago
shotgun effect cleanup
6 Years Ago
GL holdtype deploy and reload anims
6 Years Ago
[D11][Tutorial] Fix for Issue #1571, oil barrels were not dropping loot (changed spawn method)
6 Years Ago
Fixed water system rendering in prefab stage Fixed misc issues with water system in edit-mode
6 Years Ago
Regression fix.
6 Years Ago
Big rig FX prefab update.
6 Years Ago
added combat knife can sprint and attack with chainsaw and combat knife protocol++
6 Years Ago
[d11][Audio] Fixes for FP mix and gunshots. Removed some unused channels from mixer.
6 Years Ago
[D11] [UI] Inspect panel set up to fetch player stats. Loading and error states set up for inspect screen. TODO: Add random stats hookup.
6 Years Ago
[D11][UI]loc key for server stats menu
6 Years Ago
[D11][UI] Altered the top bar for a number of lootpanels. Fixed loc key issue for server stats menu
6 Years Ago
Decreased effect pool size again
6 Years Ago
Added a chat bubbles for chat.
6 Years Ago
[D11][Tutorial] Hooked up debug options in tutorial options
6 Years Ago
Increased projectile pool size
6 Years Ago
grenade launcher holdtype setup holdtype anims override controller entity updates ( bounds, parented hand) world model update ( scale and rotation) world model prefab setup
6 Years Ago
DFileBrowser has an example in derma_controls Added DHorizontalScroller.GetCanvas, ScrollToChild, SetScroll DPropertySheet tabs can be right clicked to quickly switch between tabs when they overflow DPropertySheet's width Minor changes to Spawnicon editor - tab icons, performance
6 Years Ago
Temporarily disabled mesh eviction whilst we look into a CPU skinning crash
6 Years Ago
restricted rf frequencies