193,713 Commits over 4,079 Days - 1.98cph!
Showing local messages still in the chat ui still
Increased prison tick times
[D11][Tutorial] Fix for Issue #1648, missing assets and mesh references in tutorial harbour
[D11] Lights on/off moved to button + HOLD
[D11] [UI] fixed the wounded screen being offset in the HUD and the missing mic indicator, and added a spritesheet for all the flags
[d11] Added .meta files ( didn't know )
[D11] [UI] updated the inventory with a new quick dropping system in the inventory, changed the shortcut to activate ovens and such to the right trigger
[D11] [Audio] Attempt to foce 7.1 audio
[D11] [Audio] Attempt to foce 7.1 audio
[D11] [UI] Stat translations added.
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Make IsInPrison a method instead of a property, so it's more obvious that it's doing something relatively significant (a bounds check)
[d11][opt] Optimise raycasting on turrets
[D11][UI][#1668] Fixed issues related to moving items to full container
Fines now take from your bank account first, inventory second
[D11] [UI] Player Inspect random stats aray instead of list. Performance improvements.
[D11] [Console] Increased size of waterwell trigger update to UI BG images.
SAM and Combat knife desc fixes
Still clear Wanted state in scenes with no prison
Crimes UI is more efficient now - letting it update more frequently.
Fixing some more tricky issues with connecting and reconnecting, main around reconnecting while dead.
Add testmap_smallest to build settings
Fix for players not setting their character selection on the client if they quit and re-join with their character alive
PlayerVoiceRecorder NRE fix
Disabled pooling on player ragdolls (attempt to curb the ragdoll space program)
Fix CLIENT/SERVER defines
backup excavator vertex painting