198,903 Commits over 4,140 Days - 2.00cph!
[D11] Re-introduced command-line override for server address.
changed default value on stone pile material
[D11] Fix for missing name issue and adjustments to UI input
[D11] Fix for issue with unintended commit
Added generic entity angular velocity getters
Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
deleted unnecessary l96 files
[D11] Added input for back and start button
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more wip tile mesh combining tests
[D11] [UI] Fixed "IsOpen" variable being placed within the D11_NEWHUD define.
[D11] [UI] Updated backing texture on selected options in radial pie menus. Added "Toggle Position" functionality to radial pie menus.
Crowd members interact ("talk") with their seat neighbours
merging in tile stuff so far
wip reworking some tilefall stuff
Fixed spectating not checking allies correctly. Fixed up ally checks in general
Fix for kill feed NRE with deaths to tilefall without any damage being done previously in the match.
Disabled shadow casting for bottom level tile tops.
Delete tile sides after mesh combining.
adding glow turn layer to main cam
tweak kit colors
removing duplicate avatar from the scene
update avatar post process and render layer
More specific index for the daily challenge scores table, save some sql I wrote to test it out
Workaround for dropdown options bug
set scripting runtime version to .net 4x
merge from client changes branch
Skip the match intro sequence if the player immediately surrenders
Don't show the XP UI after matches if no XP was awarded
Fix the side bar text saying video for all tabs
Fix framerate dependent camera rotation speed
moved ArenaView setup from GIViewer to PlayerAreasView, where it should be done.
bunch of cleanup/refactor pt1
Fix click position for emotes and customizations when render scale is used
Fixed crowd not working on 2nd match (new bug)
Doubled the resolution of the jump curve cache, moved cache to CrowdRow instead of each CrowdMember.
updated tile falling debris FX
Crowd will do waves when nothing is going on