199,230 Commits over 4,140 Days - 2.01cph!
Fixes to stockpile related conditions
added MMFRequestEventArgs.
added MMFReceived event.
UIGlobalPanel listents for local internet game client MMFReceived event and shows the panel.
Fixed dynamic lod handling in AmbientLightLOD
Added MMF declined event, msghandler triggers it, UIGLobalPanel listens to local internet client.
ship loot crates align properly
ship cargo containers no longer cull
ship has smaller map marker, less buggy rotations
Various Stockpile conditions now write the appropriate container to the blackboard.
Tile hover handler now fires event, moved tile highlight trigger to BaseInput event listener.
moved CommandQueue from GIViewer static to GameClient instances.
Client cmds now have a reference to the client executing it.
moved a few static variables out of GameClient base to member variables of GameClientInternet, updated msg handler refs.
Added entity player command to context menu
Skill & Tool overrides both live in InteractionSettingsWrapper, various editor tidy up
Show correct max player count in webrcon
Made left analogue stick analogue instead of digital (at least for walking)
clean up proxy class and refs
Add SuppressUnmanagedCodeSecurity
Fixed fireballs not doing any damage on the boat
[D11] I forgot that good quality setting still needs a higher texture reduction factor for the time-being.
Fixed arrow velocity on the cargo ship
[D11] merge back latest version of D11AssetFindler.cs, and enable crunch on all textures
Removed length value from all network messages, removed some redundant function calls and allocations from net loop
[D11][UI][WIP] Water Catcher menu
[D11] merge
28912 from milestone branch (temporary pool size reduction to increase available memory)
[D11] Remove UNET and MINIUDP support, simplify defines a bit.
Sleepers with parent update their model position every frame
[D11] merge back
28877 (sets default quality mode to "good", removes some potato only resource usage)
[D11] merge
28888 and
28832 back from milestone branch (ortho basis fix and neo garlic size fix)
[D11] Attempted fix for network logging dependency carnage.
[D11] merge
28785 back from milestone branch (worldcache fixes for AOT compatibility)
Fixed the last few issues.
Git:
* Dragginig/Resizing DFrame as a child element now works properly
* Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace
Container can now validate Entities using a MachineProcess in its parent Entity instead of using the ContainerParameters data.
NPC Turret now works with Cargo Ship.
NPCs spawn on Cargo Ship by default.
More NPC spawns on the Cargo Ship.
Fixed EntityView.HighlightOn potentially adding a view's renderers to the highlighter
Fixed CameraOcclusion potentially causing highlighted units to get stuck