199,230 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Fixes to stockpile related conditions
7 Years Ago
Setup for testing
7 Years Ago
added MMFRequestEventArgs. added MMFReceived event. UIGlobalPanel listents for local internet game client MMFReceived event and shows the panel.
7 Years Ago
Fix NRE in NPC Memory.
7 Years Ago
Fixed dynamic lod handling in AmbientLightLOD
7 Years Ago
merge from main
7 Years Ago
Added MMF declined event, msghandler triggers it, UIGLobalPanel listens to local internet client.
7 Years Ago
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7 Years Ago
ship loot crates align properly ship cargo containers no longer cull ship has smaller map marker, less buggy rotations
7 Years Ago
Various Stockpile conditions now write the appropriate container to the blackboard.
7 Years Ago
Tile hover handler now fires event, moved tile highlight trigger to BaseInput event listener.
7 Years Ago
moved CommandQueue from GIViewer static to GameClient instances. Client cmds now have a reference to the client executing it.
7 Years Ago
moved a few static variables out of GameClient base to member variables of GameClientInternet, updated msg handler refs.
7 Years Ago
Stockpile editor
7 Years Ago
Added entity player command to context menu
7 Years Ago
Skill & Tool overrides both live in InteractionSettingsWrapper, various editor tidy up
7 Years Ago
Show correct max player count in webrcon
7 Years Ago
Made left analogue stick analogue instead of digital (at least for walking)
7 Years Ago
merge from main
7 Years Ago
Defines.Network++
7 Years Ago
clean up proxy class and refs
7 Years Ago
grass patch work
7 Years Ago
Add SuppressUnmanagedCodeSecurity
7 Years Ago
more wip/testing stuff
7 Years Ago
Fixed fireballs not doing any damage on the boat
7 Years Ago
[D11] I forgot that good quality setting still needs a higher texture reduction factor for the time-being.
7 Years Ago
Fixed arrow velocity on the cargo ship
7 Years Ago
[D11] merge back latest version of D11AssetFindler.cs, and enable crunch on all textures
7 Years Ago
Removed length value from all network messages, removed some redundant function calls and allocations from net loop
7 Years Ago
[D11][UI][WIP] Water Catcher menu
7 Years Ago
Compile fix
7 Years Ago
[D11] merge 28912 from milestone branch (temporary pool size reduction to increase available memory)
7 Years Ago
[D11] Need to import lib
7 Years Ago
merging v1
7 Years Ago
[D11] Remove UNET and MINIUDP support, simplify defines a bit.
7 Years Ago
grass tweak
7 Years Ago
Sleepers with parent update their model position every frame
7 Years Ago
[D11] merge back 28877 (sets default quality mode to "good", removes some potato only resource usage)
7 Years Ago
long grass reboot
7 Years Ago
[D11] merge 28888 and 28832 back from milestone branch (ortho basis fix and neo garlic size fix)
7 Years Ago
[D11] Attempted fix for network logging dependency carnage.
7 Years Ago
[D11] merge 28785 back from milestone branch (worldcache fixes for AOT compatibility)
7 Years Ago
Fixed the last few issues.
7 Years Ago
Git: * Dragginig/Resizing DFrame as a child element now works properly * Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace
7 Years Ago
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7 Years Ago
Container can now validate Entities using a MachineProcess in its parent Entity instead of using the ContainerParameters data.
7 Years Ago
NPC Turret now works with Cargo Ship. NPCs spawn on Cargo Ship by default. More NPC spawns on the Cargo Ship.
7 Years Ago
Fixed EntityView.HighlightOn potentially adding a view's renderers to the highlighter Fixed CameraOcclusion potentially causing highlighted units to get stuck
7 Years Ago
art
7 Years Ago
clothing previews