199,956 Commits over 4,140 Days - 2.01cph!
Updated shot table and controller to match new anims
Reorganized animal decision making.
Animals now better at hitting moving targets.
Fixed "server is closing" error
Animal AI no longer uses Behave.
Cleaned up profiler samples.
Fix for maxhealth being clamped to 69 on first life
starthealth is now random range between 50-60
[block_party] changed screenshake so shakes dont cancel eachother out
backing up source files so far for bld log set
fixed lock/unlock colors being the wrong way around on the keypad
added sleeping functionality for all of the animals
added sleeping sounds for all of the animals
Torch sounds & fixed torch double attack/strike
Texture tweaks and additions to Toolbag scene. Racket and blendshapes added to Maya scene. Ref movies for racket anims.
uploading source files for ak
added wild_west_scifi_elements
Trimmed off blend to run intro
Fixed SingleGameTest after having accidentally committed something.
More profiling
Fixed bushes being bulletproof
Changed how entity position/updates are networked for performance
Fixed loading screen not showing connection progress
Fixed server info modal closing
Added `Vector2f.Rotate(radians)` and `Vector2f.Rotate(axis, radians)`.
Added `Palette.Add(rgb)` as a shorthand for `Palette.Add(rgb, rgb, rgb, rgb)`.
Foundation mesh on stilts first pass, triangles to come
Check before adding position update
Fixed position issues with 3rd person weapons
Foundation step block changed to stilt type models