202,101 Commits over 4,171 Days - 2.02cph!
Set of large industrial props greybox'd
- Made enemy SOs for area1 types
- Enemy pack test for Area1 enemies
Batched colliders use the layer of their children
Batched colliders refresh when the physic materials of their children change
Batched colliders refresh when the meshes of their children change
More large industrial props
Weapon slot occupation rules
Weapon slot occupation rules
Added sun, moon and stars to reflection probe bake
Increased reflection probe resolution to 1024
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
BeforeInspector NestedEditor convenience method and cleanup
started lava court, added temp rocks and greyboxes,. started targets
Ball machines now use spline based ball movement
Fixed a lot of bugs with groups, persitance etc. Still needs testing.
Show disabled slots as disabled
Hud update
Weapon gallery
Fixed a bunch of broken weapon world models (dropped models)
Added barrel bones to those that will use them
Fixed muzzle flash positions on some weapons
New Elvis mesh,blends, updated rig, re-exported all anims (ready for Ian to make changes to character prefab)
More nesting and reorderable list tweaks
Network++ (can't remember whether I did this already)
SpawnFilter supports empty topologies
Merged in Petur's rock tweaks
Loot tables, phrases, manifest
added better silencer model
added some more relax gestures for the rock and shotgun
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Rebuilt Elvis Prefab
Fixed various meta files
Removed unused mesh
Added heat haze VFX to large furnace
Fixed dropping blueprint on item sometimes combining/stacking them
Fix for material issue with transition
Pre-topozone SavasIsland.