201,598 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Added base+biome tinting to core/foliage Added copy/paste buttons to all core shader inspectors
8 Years Ago
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8 Years Ago
More Crafting component stuff
8 Years Ago
skin approval raid ability added back to arrows, but nerfed
8 Years Ago
Double LMB on any entity now inspects it and opens the detail panel UI Merged EntityInfoWidget & UnitDetailViewModalWidget into single EntityInspectionWidget Added role assignment widget Fixed swimming FX motion vectors Fixed some nulled stat type defs in Alive and Swimming effects (removal of Entertainment stats earlier today)
8 Years Ago
NRE fix
8 Years Ago
Fixes
8 Years Ago
More UI fixes
8 Years Ago
More fixes
8 Years Ago
Units can have multiple active roles
8 Years Ago
Save
8 Years Ago
fire arrow fix
8 Years Ago
AI work
8 Years Ago
Added button to pick inspection target, fixed inspection not working for all interactables
8 Years Ago
UI bits
8 Years Ago
World stuff. Fireball spell. Items & manifest.
8 Years Ago
Observer shit
8 Years Ago
fire arrow bugfix
8 Years Ago
Stat manipulator editor fixes UI fuckery
8 Years Ago
Added a couple of ActivityData constructors
8 Years Ago
Crafting using the component and orders is now fully working
8 Years Ago
Building placement uses material property block, no longer hide preview mesh after confirming placement (hidden on completion)
8 Years Ago
Merge from crafting component stuff
8 Years Ago
collaborations goal moved social need from bonus to consideration
8 Years Ago
more collaboration scoring fuckery
8 Years Ago
StatTypeSelection is no longer a struct
8 Years Ago
UI save
8 Years Ago
NRE fixes
8 Years Ago
Removed craft item desire type and fixed various references to it
8 Years Ago
AI stuff. Going to change the ammo checking in ApexSelectItem but saving this version.
8 Years Ago
Missed one file
8 Years Ago
Put some checks to try and catch the NRE when right clicking on a building to assign a unit to builder (can't seem to repro in editor) Fixed tribe tracker element descriptions reading "Builder" when initialised if a unit hasn't been assigned a role
8 Years Ago
AI item selection work. Not quite right at the moment
8 Years Ago
Fixed new role assignment scroll view not scrolling
8 Years Ago
Role descriptions on the tribe tracker elements no longer point at the wrong button
8 Years Ago
That's better
8 Years Ago
Oops
8 Years Ago
Hysteresis on AI distances. Prevents wavering on the edge of two distance-based options
8 Years Ago
Fixed Create Find Desire action to make a basket not using the correct enum (was serialized with an enum that no longer exists) Fixed an NRE when building an addon The group that is generated for a stranger that's joining a tribe is now destroyed if the invitation is accepted Added a new tribe member cohesion event (positive)
8 Years Ago
Fixed unit group MemberInfo not being reassigned after a load, broke lots of UI
8 Years Ago
baby mesh fix
8 Years Ago
Ai behaviour tweaks.
8 Years Ago
Merged from main
8 Years Ago
Merged back in subtracted ai stuff.
8 Years Ago
Added static building part prefabs water_well_a backup/progress
8 Years Ago
World backup.
8 Years Ago
Some more AI tweaks.
8 Years Ago
update mini unit frame more unit texture tweak
8 Years Ago
Version++
8 Years Ago
Loadbalanced AI senses. Misc ai behaviour tweaks.