201,579 Commits over 4,171 Days - 2.01cph!
how to use bow tip
how to drink from lakes/river tip
cannot harvest tip
pickle icon
Third person sounds for water bucket, bottle, jug, and bota bag.
New flare sounds
Survey charge fuse sound and deploy sound polish
Medical Syringe sound polish and third person sounds
Third person planner deploy sound
Ambience level tweaks
Lower global voice limit on gunshots (scientist spam gun perf)
NextBot class:
* Added type checking and errors for self ( argument 1 )
* NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning square range
* Added better type checking and error output to NextBot.GetRange(Squared)To()
Some minor tweaks to Scientist behaviour.
Some switch compile fixes
wip squad editor color kit stuff
Find Unused Assets Window now also shows unused types and how many assets there are of those types.
Logging for NRE in GoalPlanVariant.SetOverride.
changed team counts per league: 8/10/12
merged from main
Added printpos / printrot / printeyes server console commands
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Get_Weapon properly handles non-weapon entities when bSkipNullErrors = false
Some fixes for Goal Momentum.
Potential fix for GoalPlanVariant.SetOverride NRE.
removed fire from giant wooden hut
hopefully actually fixed that NRE in KeywordsUtility.
More Goal Momentum stuff.
Removed Population from Scientist.
multiple career league support wip
Reset GPV in FindBestGoalPlanVariant
Fix for squad editor not clearing squads when switching maps
Fixed mesh decals sometimes losing refl probe
Attempt at fixing sporadic glcore errors via force disabled std shader probe blending
UnitView.ApplyKit is now ApplyKitColours, private and with no bool for sharedMat or Away.
added UnitView.ApplyHomeKit and UnitView.ApplyAwayKit to use instead which call ApplyKitColours
New network interpolation and extrapolation
stripped kit ids from team, gamehost, setup etc
weapon_smg1 works for NPCs
SMG costs reduced
Machette is default blueprint, required WB1
removed wood cost from sleeping bag/sheet metal door
removed paper, note/building plan requires wood
added more loading tips
added voice chat tip
phrases
Planters soil is a separate renderer
skin approval
fixed bullets causing harvest tips to show