201,285 Commits over 4,171 Days - 2.01cph!

7 Years Ago
fix broken stuff from merge
7 Years Ago
Cleaned up weapon_base
7 Years Ago
updated Unit_InfoPanel prefab with temporary nickname text. unit hover panels now show career nickname if applicable.
7 Years Ago
GitHub: * Changed Toolgun's holdtype from pistol to revolver to match the view model * GetCreator now returns NULL for no creator, instead of nil * Updated gm_video with console output on start/end, added vid_sound 1/0 to control sound recording, added console command help text
7 Years Ago
fixed team text color in the match result entry
7 Years Ago
Added Condition.BehaviourRequiresAttachmentPoints, which returns true if the current primary behaviour has any attachment point requirements Fixed crafters dropping items they have gathered repeatedly and getting stuck in a loop Fixed CraftingUtility.CraftingRequirementIsMet returning true in cases where it should not (unit holding item, must be deposited to machine to craft)
7 Years Ago
temp added hair colour test heads to scene to check dye colours at runtime. tweaked dye colours to be more natural and set capmask colours. made style 2 shape more natural and added top layer of split strands to break up light. added new facial hair 01, balanced lighting on composite material
7 Years Ago
figuring out some prep for career mode creation
7 Years Ago
floating cash transaction improvements
7 Years Ago
first pass
7 Years Ago
merge from main
7 Years Ago
fixed dragged unit using wrong color in the squad editor update career squad unit UI prefab
7 Years Ago
Tuned the soft targeting to work a bit better in a crowd.
7 Years Ago
Moved windx manager clear to server leave Don't distance test directional zones Touched foliage shaders again
7 Years Ago
merge from main
7 Years Ago
Chromium 65... scrolling is broken
7 Years Ago
Unit.Morphs is no longer a default component, disabled on all animals Fixed potential KNFE when adding an effect to a unit with no morph support Fixed pause menu not closing when hitting escape Added logging for behaviour breaks (trying to catch elusive invalid subscription error) AI scoring tweaks
7 Years Ago
4 New caves Added collapsed tunnel (WIP Northen small monument) Added road signs Site A tunnels now have radiation 2 New recycler locations
7 Years Ago
Break behaviours with invalid subscriptions
7 Years Ago
Added high precision toggle to probex
7 Years Ago
adding mimmap to render portrait/logo images updare render portait/shader
7 Years Ago
Cleanup
7 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
7 Years Ago
Fixed EntityComponentSimulator removing event listeners to TimeManager.OnMinute and OnGameSpeedChanged events on session change
7 Years Ago
set up the durability on the squad editor UI unit
7 Years Ago
Minor fixes for load order
7 Years Ago
Game mode trigger fix
7 Years Ago
Spells. Consumable sound improvements. Manifest. Improved targeting icon.
7 Years Ago
Critical hit fixes.
7 Years Ago
rough pass at multiple players in vehicles
7 Years Ago
Small bunch of functional potions and elixirs. Manifest.
7 Years Ago
Exposed a status effect to apply to target on ItemModSpell Spell targeting will no longer target non-players
7 Years Ago
Made the functional elixirs be functional.
7 Years Ago
Status widget fix.
7 Years Ago
added dark materials and short dark materials. added hairtest prefabs. tweaked dyeset colours and settings. added lods and morph targets to facial hair style 1
7 Years Ago
Added effect procs for shield bashes Added a stun to the test shield
7 Years Ago
Misc AI tweaks Camera FX follow player, no longer parented
7 Years Ago
added _dark pubic varients. removed old hair textures and cleaned up folders.
7 Years Ago
Added a CastingRoot to BeltBarIcon, gets turned on when the player is channelling a spell equipped in that slot (also appears for a frame if a spell fails)
7 Years Ago
Getting stunned mid spell channel now interrupts the spell
7 Years Ago
Crouching and jumping now cancels channelling spells
7 Years Ago
Fixed being able to apply effects to a player while the player is dead (could fix effects still being active on respawn)
7 Years Ago
Manifest. Items. New energized status category.
7 Years Ago
Filename fix.
7 Years Ago
Fix radial damage not filling in the hit entity (fixes magic damage not triggering the combat log)
7 Years Ago
A bunch of work getting the right ordering and counts on triggers etc
7 Years Ago
Round start countdown with UI
7 Years Ago
Removed damage array on StatusEffectDefinition (was misleading and badly implemented) Damage dealt by status effects should now generate combat logs
7 Years Ago
Reworked the main menu so that you can access the options screen while connected to a server. Nextest-gen.