200,006 Commits over 4,140 Days - 2.01cph!
Created Unit Tests for GetEquals methods
Cancel building placement if hotkey closes the UI
Tooltip positioning tweaks
Cleaned up obsolete scuba files
fixing global message appearing under the career model windows
update font, changed the back button
fix chat cutting text and scroll bar staying visible when not active
fix timer glitch when out of time pulsing
tweak timer UI
Fixed a stray chase target behaviour in AI.
Improved AI cover finding.
Improved AI reasoning about movement tactics at medium range.
#This is a non-compiling commit.# Lots of work in progress on ready state and character selection.
Improvements to emitting of gun noise.
Hide settlement creation UI when there is one under consruction
Terrain data transfer (monuments and mountains) is done in native code
TextureData constructor handles null
MT full puzzle logic pass
Gracefully deal with IOR.
Potential fix for HttpImage crash in main menu
fixed broken prop_renderer script on hairstyles
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Security doors prefabs are 'isSecurityDoor' enabled
Adding scientists spawners specific to the lab
Color.h/color.h IAppSystem.h/iappsystem.h case fixes
LS progress backup - Logic for jumping puzzle
Fixed some generation errors, testing deltas
Minor tweaks to Scientist Spawner.
MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager).
Added more outputs to Switches prefabs
Reduced width of NavMeshLink across security doors for better traversal.
Added Settlement entity source to AI target filtering, updated a bunch of AI target filters to use this mode (gathering mostly)
Added BaseEntity.InSettlement property which is updated for all entities on demand via SettlementUitlity.UpdateSettlementAssignments (to be replaced with localized settlement territory grid)
Added SettlementJobs component which tracks the % of inhabitants that should perform each of the basic jobs not governed by the Roles system.
Updated JobConsideration to use values from the unit's Settlement
Added settlement jobs UI
Finished up SettlementMorale boilerplate
Moved close button functionality to base UIWidget
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LS progress backup - Logic for factory puzzle
Fixed settlement creation button showing while settlement is being built
Fixed ANE in UnitAttachments when inspecting a unit's equipment
Improve Scientist junkpile AI.
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP
scene2prefab
Fixed weapon skins overriding clothing skins on viewmodels
First pass on target decision momentum.
Fixed not been able to loot downed players
Final security door setup for Sewer Branch, Harbors, Sat Dish
scene2prefab