199,645 Commits over 4,140 Days - 2.01cph!
Added input.GetKeyCode, works opposite of input.GetKeyName
update temple A env
fix sorting between capture point and smoke FX
Fixed Player and Entity.__newindex crashing the game when assigning non string keys onto those entities.
A marker can now be placed in the building editor that determines where the gang safe goes. If there is no marker, the safe will try to find some space on the first floor as before.
Fix error on quit in editor
Testing tree and bush impostors
AI edit, now looks properly for allies.
CLuaEmitter.Add will now also initallize startSize
You can now ignite ragdolls
Updated TTT to its latest version
Fixes, and dropping a carryable now automatically selects whatever's in your current belt slot as well
Added SetQuadraticAttenuation, SetLinearAttenuation, SetConstantAttenuation, and their getters
added team invite/disband/accept/reject/create team functionality
must be standing next to a player to invite them ( +use on them )
teams save/load properly
added UI for team actions
new nametags for non team members have occlusion by solid objects
swamp_a, b, c baseline scene files
Updated wooden walkways and cabins with new textures and meshes
Updated spawn.v2 prefab to enable trees spawning in the swamp
swamp_a initial terrain sculpt backup
c4 updates merge from New c4 branch
UI bits
Fucked off static AI events
jackhammer anims & controller updates
Fixed Settlement.HasRequiredLevel
Fixed buggy building status indicator UI
Fixed building UI and settlement inspector overlap
Removed homeless overlay icons (will show up as an effect)
Fixed a bug in BaseAnimatedUIObject.Hide and Show methods that meant some UI elements not being properly reset
plant fbx resized 200% and pivots fixed
swamp_a fully automated splat painting test splat files
kettle/milkchurn/moonshine bottle pivots fix
Grass Roof as default upgrade on huts
clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)
added navmeshpath status to debugpanel navigation
swamp_b terrain sculpting + automated splats
moved some items to match game tree
stone pile
IsBeingAttackedBy now returns false if the attacker is dead, disabled or sleeping
InCombat flag early exit on UnitIsBeingAttacked condition
Default PlayerCamera.HasFocus to true (should fix initial focus bug on steam build)
UI widget state event fixes, (fixed overlapping building widget)
Added TimedButton component, for click & hold buttons
Fixed massive GC spike caused by SettlementInfoWidget.Assign being called every frame
wip career mode file handling to fix some bugs
fixed raycasting sorting issue on the outcome panel exit button
update temples env
If settlement leader leaves or dies show the UI.
Set Leader rank on the settlement leader (this should prevent them from leaving)
Adding held interactions.