125,637 Commits over 4,171 Days - 1.26cph!

1 Year Ago
Repair bench code cleanup
1 Year Ago
Repair bench UI now shows required ingredients as icons instead of texts + a few localization fixes
1 Year Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
1 Year Ago
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
1 Year Ago
progress on river to ocean blending
1 Year Ago
Merge from fix_debugqueue_cmd -> main
1 Year Ago
Merge from fix_io_budget_float -> main
1 Year Ago
Fix IO budgets not working well after 9hrs of uptime due to floating point errors - 4ms resolution after 9 hours, 8ms after 18 hours, etc - switch from realtimeSinceStartup -> realtimeSinceStartupAsDouble
1 Year Ago
Fix `debugqueue` printing to server console instead of replying to the command in RCON / F1 console Make `debugqueue` print all queue sizes, not just electric low priority
1 Year Ago
Wolves can now jump onto player foundations to attack
1 Year Ago
▊▅▇ ▅▇▋▋▊ ▊▇▄█▌ ▍▅▋█▍▄ ▉▌ "▄▇█▊▊▆" ▊▆▉▋▋ ▄▇ ▅▍▉▋▅▌
1 Year Ago
PlaceCliffsUniform initial version
1 Year Ago
Fix thread pool on linux srcds betterer hopefullier
1 Year Ago
compile fix
1 Year Ago
Phrase update
1 Year Ago
exported edited wolf idle1, wakeup and idle to sleep anims
1 Year Ago
merge from localization
1 Year Ago
Compile fix
1 Year Ago
merge from main
1 Year Ago
New scientist first pass
1 Year Ago
Remove remnants of fsm tags, add strafe mode to path follower, add CanSeeTarget fsm transition
1 Year Ago
Make sure wolf can transition from hurt to death
1 Year Ago
Disable the glue prefabs in compound for now to resolve error on joining
1 Year Ago
Merge from MummyMask
1 Year Ago
merge from FrankensteinMask
1 Year Ago
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1 Year Ago
Remaining scene weapons
1 Year Ago
Reset first half of scene weapon items to default materials
1 Year Ago
Merge from world_update_2/waterwell_update
1 Year Ago
Merge from main
1 Year Ago
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
1 Year Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
1 Year Ago
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
1 Year Ago
Added Waterwell NPC Mask model/materials Deleted waterwell modelviewer files
1 Year Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
1 Year Ago
waterwell modelviewer
1 Year Ago
Merge from main
1 Year Ago
RustText SetPhrase method can now take arguments and will call SetPhraseArguments Allow multi-selection when converting LocalizeText components Minor Phrases update menu items naming change
1 Year Ago
Localized skin picker
1 Year Ago
Localized inventory item splitter "Enter split amount..." text
1 Year Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
1 Year Ago
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1 Year Ago
▇▅▌ ▋▅▄▋▉█▍ ▇▅▍▋▉▉ ▄▍█▅▅▌▉ ▅▄ ▇▇▋▆▌▆█ #▋▌ ▌█▉▆▆
1 Year Ago
Fix wolf sight tracing to prey feet, often causing it to be blocked
1 Year Ago
Fix wolf hovering slightly above ground
1 Year Ago
▋▆▋▄▌ █▇▄▄ ▌▅▌▌_▅█▊▌▅▇_▍▋▅
1 Year Ago
merge from empty_bind_fix
1 Year Ago
merge from world_model_scale_fix
1 Year Ago
merge from quit_mod_fix
1 Year Ago
Make new wolf DPS equivalent to the current one