195,843 Commits over 4,110 Days - 1.99cph!

11 Years Ago
Activated deferred shader override to support specular occlusion Modified all Standard terrain shaders to new lighting model StandardRust Added occlusion to terrain shader from composite normal map; used for ambient and light specular term Settled on specular color instead of specularity Improved ultra low quality level-of-detail for non-pvt path; now closer to textured version Legacy parallax view vector on all terrain shaders; only affects pvt and legacy
11 Years Ago
Updated NormalMapProcessor to include occlusion; updated normal+height_generated to match placeholder occlusions
11 Years Ago
Updated atlas generator to include occlusion; generated new atlas texture
11 Years Ago
Added shader includes for StandardRust lighting model to add support for specular occlusion Added deferred shader override with specular occlusion modifications (not active yet)
11 Years Ago
Added placeholder occlusion maps
11 Years Ago
Rock biome tint fix.
11 Years Ago
first person hand2hand combat animations
11 Years Ago
[block_party] added graphics for a sad block
11 Years Ago
Hatchet sounds
11 Years Ago
[block_party] spikey block adds spikes to arena walls in 2nd phase
11 Years Ago
fix for kill being called twice on BaseCorpse
zon
11 Years Ago
Set animal max health. (Thanks helk)
11 Years Ago
[block_party] added deleted files
11 Years Ago
[block_party] arena walls can show spikes, all spikes blink in unison
11 Years Ago
fixed animals not giving resources when hit added some maxhealth stuff for animals for zon
zon
11 Years Ago
Restored metabolism changes overwritten in the weapons merge.
11 Years Ago
Fixed gathering (probably)
11 Years Ago
fixed impact effects not working for melee - merge to main
11 Years Ago
trunk merge
11 Years Ago
fixed impact effects not working for melee
11 Years Ago
Touched some prefabs
11 Years Ago
Fixed PrefabPreProcess disabling every prefab RustBuilder - always try to retry failed builds Touched a bunch of prefabs
11 Years Ago
forgot to commit this missing prefab for the wolf run attack.
11 Years Ago
Fixed bugs with PrefabPreProcess prefabs being removed on level change Fixed ServerConsole not shutting down cleanly
zon
11 Years Ago
Disabled aligning animals to slope.
11 Years Ago
Windows Build 159
11 Years Ago
Fixed EnvSync error
11 Years Ago
tool cupboard is now destroyable
11 Years Ago
Protocol++
11 Years Ago
Merged weaponrefactor into main
11 Years Ago
Phrase, items, Icons updated Removed debug output
11 Years Ago
11 Years Ago
Fixed a column or row of pixels being missing for rotated sprites with an odd width / height.
11 Years Ago
Fixed 90 and 270 degree sprite rotations being the wrong way round.
11 Years Ago
Fixed sprite rotations.
11 Years Ago
added the guts of the Unity calibration scene to help visually debug our shit.
zon
11 Years Ago
Reproduced sense type comparison from main.
zon
11 Years Ago
Merged changes from main.
11 Years Ago
[block_party] temp sprite rotation test
11 Years Ago
Updated some armor prefab names
11 Years Ago
Updated armor balance more general armor protection
11 Years Ago
Started work on rewriting the CRT shader to not need a curved mesh.
11 Years Ago
Done a bit of proc gen.
11 Years Ago
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
11 Years Ago
renamed and moved some armor items
11 Years Ago
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
11 Years Ago
Don't run triggers on clientside entities Check that baseProtection is valid before trying to use it TriggerHurt now takes a Damage Type
11 Years Ago
Fixed animals thinking clientside Fixed some clothes not having protection properties Fixed animals not having protection properties Changed how GameManifest holds ProtectionProperties
11 Years Ago
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
11 Years Ago
More WIP on replay system - now a manager to hold all effect events